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  1. #1
    Player JunkhogMakison's Avatar
    Join Date
    Oct 2018
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Pup Twunk
    World
    Diabolos
    Main Class
    Astrologian Lv 91

    Nobody Really Wants To Heal

    I mean yea you have people that love the healing class as a general concept. A holy centric magician that can utilize the power of light to slay the enemies and rejuvenate the health of allies.

    People do love to play healer but truthfully nobody wants to be a full on healer as it's boring and quite frankly just not fun. It's the same situation with Tanks if all you are is just a meat shield then you may as well be a puppet with 2 buttons.

    This whole closed minded notion that "Healers only heal" and "Tanks stop doing damage leave it to DPS" is just absurd. Everybody is equal and important to the task at hand in some way shape or form and not everyone has to be one trick ponies when they dont have to.

    With Shadowbringers coming up, I couldnt be more excited, but the White Mage changes are just especially heinous. The fact of the matter is you are removing OPTIONS in combat which is something you should never do regardless of the state of the game.

    How do you go from a game like Final Fantasy XI where you had spells as far as the eye can see on top of the spells you obtain from your sub class usually black magic or scholar if you were a wiz kid, to now where the healer ONLY heals.

    XI- Cure I II III IV V Protect Shell Blink Stoneskin Aquaveil all the Bar and En elemental buff spells Banish I II III IV V Holy Dia Diaga Diaga II Sneak Invisible Deoderize
    And so many others

    XIV- Protect.....Cure I, II, III, Holy....yea that's about it.

    And now were getting protect removed in favor of Dia which was always traditionally a lvl 1 spell now it's a max lvl spell explain that one to me.

    Bottom line- nobody likes it when they have options taken away from them. Why do you think people enjoyed classic Wow so much? Because classes back then didnt limit you in silly ways you could make yourself whatever you wanted to back them and have skills/spells up the wazoo.
    (9)

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by JunkhogMakison View Post
    Why do you think people enjoyed classic Wow so much? Because classes back then didnt limit you in silly ways you could make yourself whatever you wanted to back them and have skills/spells up the wazoo.
    Did you ever actually play classic WoW? If you didn't match the specified cookie-cutter build, you'd be laughed out of parties all day. Take off the rose-tinted glasses and it's a terrible mess.
    (67)

  3. #3
    Player JunkhogMakison's Avatar
    Join Date
    Oct 2018
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Pup Twunk
    World
    Diabolos
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by TheMightyMollusk View Post
    Did you ever actually play classic WoW? If you didn't match the specified cookie-cutter build, you'd be laughed out of parties all day. Take off the rose-tinted glasses and it's a terrible mess.
    Firstly I've never played classic wow hence why I said why do "P.E.O.P.L.E." hence others that played the game besides me who had better stuff to do at the time.

    Secondly I've done the research, the game offered more flexibility and customization with abilities, skills, and attributes as opposed to how it currently works today. You can be a mage of ice arcana and fire instead of being forced down one land.

    Third, a terrible mess is Tera, Aion, Black Desert, XIV 1.0, and Bless. If the game was as clunky and as messy as you and numerous others claim to be then it wouldn't have become one of the most profitable and prosperous MMORPGS of all time "at the time"

    My point still stands, nobody likes having stuff taken away from them even if it's one off clinker spells people just love to have variety with their tables.
    (0)

  4. #4
    Player
    cougarel's Avatar
    Join Date
    Jun 2015
    Location
    Ul’dah
    Posts
    140
    Character
    Sophia Miyuki
    World
    Spriggan
    Main Class
    White Mage Lv 90
    I say to wait and see since new skills are being added with the level cap.
    Until I experience the new heal first hand, can't say yes or no .


    My 2 cents.
    (13)
    There is no limit that can not be passed

  5. #5
    Player
    Theskymarble's Avatar
    Join Date
    Dec 2016
    Posts
    43
    Character
    Chester Cheeeetah
    World
    Faerie
    Main Class
    Black Mage Lv 90
    Final Fantasy XIV is not Final Fantasy XI

    That aside we only dps as healers because at times there no healing needed and we don't wanna just sit there and do nothing so we add dps to the group. Also there people complaining about the removal of several dps spells for healers but really is it that different?
    Healer dps in a nutshell is literally apply shields before pull then apply dots and spam filler attack and heal as well as apply regens when needed to or refresh dots and that's it. I might be missing some things since I only healed on WHM but that's literally it for things like extreme and savage. The only real big change to healers is losing aoe dot spells which I don't care as long as I have a filler attack its the main reason why I hated Scholar in dungeons in SB since they couldn't use blizzard 2 anymore. Besides FFXIV difficulty always came from the encounters themselves not the class and I prefer that. As long as I have something to do as a healer and not sit around I'm fine with the changes so if things like shadowbringers fights hit harder I'm all for it.
    (4)

  6. #6
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by JunkhogMakison View Post
    Firstly I've never played classic wow hence why I said why do "P.E.O.P.L.E." hence others that played the game besides me who had better stuff to do at the time.

    Secondly I've done the research, the game offered more flexibility and customization with abilities, skills, and attributes as opposed to how it currently works today. You can be a mage of ice arcana and fire instead of being forced down one land.

    Third, a terrible mess is Tera, Aion, Black Desert, XIV 1.0, and Bless. If the game was as clunky and as messy as you and numerous others claim to be then it wouldn't have become one of the most profitable and prosperous MMORPGS of all time "at the time"

    My point still stands, nobody likes having stuff taken away from them even if it's one off clinker spells people just love to have variety with their tables.
    Makes claim about a game he hasn't played.
    Is wrong about said claim.
    Claims that he "did his research" and that's why the person who actually played said game is the one that is wrong....

    >_>
    (53)
    Last edited by Kaedan; 06-12-2019 at 06:41 PM.

  7. #7
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Did we really need another thread about this?
    (16)

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Thing is how do you make space for everything and not overwhelm the players. What's to stop a necessary kit from being expected on certain jobs, thus not having them risking being alienated from parties and other content. Unfortunately the game can't have everything because of how it works, so sometimes things have to go and be replaced.

    Quote Originally Posted by Theskymarble View Post
    its the main reason why I hated Scholar in dungeons in SB since they couldn't use blizzard 2 anymore.
    Though they had Miasma II returned to them which is superior to Blizzard II anyway, so you technically still had something (when it was added again)
    (2)

  9. #9
    Player JunkhogMakison's Avatar
    Join Date
    Oct 2018
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Pup Twunk
    World
    Diabolos
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Kaedan View Post
    Makes claim about a game he hasn't played.
    Is wrong about said claim.
    Claims that he "did his research" and that's why the person who actually played said game is the one that is wrong....

    >_>
    You sure do like to say claim alot. Alright then educate me, since your obviously the all knowing expert please tell me how I'm wrong. Also the last poster did not specifically say they played either.

    So go ahead back up your "claims" ^_^ ♡
    (0)

  10. #10
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by JunkhogMakison View Post
    Why do you think people enjoyed classic Wow so much? Because classes back then didnt limit you in silly ways you could make yourself whatever you wanted to back them and have skills/spells up the wazoo.
    Ahahahahahahahahahahaha xD

    Back in Classic WoW:

    * Warrior was the only tank. Yes Druids and Paladins had a tank spec. But only Warrior was allowed to Tank because the other 2 were garbo.

    * Priest and Paladin were the only healers. Yes, Shamans and Druids had healing specs. But Priest (Specifically Holy. Discipline was garbo) and Paladin was just way better than them.

    * There was 1 spec for each class. Rogue was Combat (Subtlety was PvP only. Assassination was garbo), Mage was Fire (Frost was garbo. Arcane was ultra garbo outside of like 21 points to access Presence of Mind for PoM Pyro in PvP). Warlock was Affliction (Demonology was garbo. Destruction was garbo), Hunter was Marksman (Beastmastery was garbo. Survival was ultra hot fiery garbo). Shaman was Elemental (Enhancement was garbo outside of Legendary Sulfuras in PvP). Warrior was Arms only for PvP though (PvE only Prot was good. Fury was just total garbo). Paladin was only Holy (Prot was garbo. Ret was garbo and was literally used 1x in a 40 man raid purely to spend their entire time buffing everyone with single target buffs). Druid was Feral (Balance was for memes about being OOM all the time)

    Classic WoW's classes were pretty terrible. But this was before DPS meters became a thing and where actually playing the game at levels 1-59 was actually fun. So you could get away with playing sub-optimally because no-one would really care if you wiped 400 times in Wailing Caverns (Level 16ish dungeon) or Deadmines (Level 15ish dungeon). Since it was a fun and engaging experience and you weren't trying to spam out 4000000000 dungeons per hour, you went into a dungeon EXPECTING it to take 1-2 hours to complete, even the low level ones.

    Essentially, it's not the class design that's the issue, it's the game design where things are more and more becoming rush-fests so that max DPS matters, that meta matters, that duties need to be no longer than 5 seconds in duration so you can spam them a million times per minute.

    Partially to appeal to "Casuals" that don't actually have time to play games, but still want to play a genre of game that is literally based around requiring time (Which is why MMO's often utilize subscription fees. Paying for the game each month is the consolation for having a game that you can play for hundreds of hours per month)

    Quote Originally Posted by JunkhogMakison View Post
    People do love to play healer but truthfully nobody wants to be a full on healer as it's boring and quite frankly just not fun. It's the same situation with Tanks if all you are is just a meat shield then you may as well be a puppet with 2 buttons.
    Actually... Being a full on healer can be fun. If the mechanics of healing and supporting your party are actually engaging and interesting.

    Being a full on healer only sucks when the options are: Press 1 oGCD every minute or so and sit on your hands for the other 59s. Or spam a single heal spell (Cure II/Adloquium/Benefic II) for every GCD to deal with incoming damage.

    However, if you're comboing together healing skills, managing MP restoration CD's and MP efficiency, applying protective buffs to allies, damage buffs to allies, debuffing enemies and popping CD's for Tankbusters/Raidbusters to mitigate damage before healing people back up as well as dispelling negative effects from allies and positive effects from enemies. Then you're able to have fun despite being a "Pure Healer"

    Same with being a meat shield tank. It can be fun if the mechanics surrounding it are engaging and interesting.

    It's boring when all you do is spam Taunt and press a CD every minute or so when a Tankbuster comes in.

    But if you're managing active mitigation skills to reduce fluff damage, rolling CD's to also deal with fluff damage while making sure to have enough remaining to deal with TB's, shielding allies from harm when mechanics target them, debuffing the boss to increase their vulnerability to allow your team to hit them harder, or weakening the bosses attacks to mitigate the damage they can deal to your party, while also positioning the boss to keep your allies safe while letting them deal maximal damage as well as for mechanics (Such as moving the boss onto spike traps, or taking them through streams of molten metal that decrease their armour but increase their damage) and having to pick up adds that spawn, interrupt key skills used by adds/bosses and co-ordinating with your co-tank to swap targets for boss mechanics.

    Then you can have actual fun playing a "Meat Shield" tank.

    There's a lot of potential to have fun outside of purely having DPS rotations to Healer/Tank roles. Many other games actually achieve this.

    The only way these "Pure Heal/Meat Shield" roles become boring, is when they're set up to be boring with limited actual gameplay. Which is the case with FFXIV where the actual Healing and Tanking aspects of the game are near non-existent and mostly focused around popping a CD for scripted bursts of damage.
    (41)

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