Yeah I with you on this. I dislike crafting in most games on a good day (It's just. Boring. It's just so so boring...) but I have a cool and spicy zero interest in crafting in this game. So I... don't. I fish. But I don't craft.There are a lot of people who love crafting in this game, and some who’s main enjoyment is from crafting/gathering and not battle stuff. I mean every part of the game can’t be for everyone. Personally I find the crafting and gathering system in this game to be so boring and tedious it just makes me want to slam my head through a brick wall, so I just don’t do it. You’ve gotten way farther than me though; I think my highest crafter on my main is at level 32. I couldn’t take any more past that lol.![]()
I went from zerocrafter to omnicrafter and Goddess of the Land in about 1.5-2 months of casual playing, it's not that hard. Between the levequests, dailies, beast tribe quests and collectibles, you can level everything up even faster than this. There are guides aplenty online if you're willing to look. Crafting is its own thing, no one needs to do it unless they like it.
I'm looking forward to what Shadowbringers will bring in terms of crafting and recipes, but I definitely don't think these jobs need nerfing down.
As someone who enjoys crafting and gathering, I hope SE makes crafting and gathering harder.
It's way too easy to level crafters/gatherers between Beast Tribes/Collectables/Custom Deliveries/Levequests/GC Turn-ins
However, I think some of the ability bloat needs to be trimmed.
Also, I dislike cross-class abilities because it means, all crafters have to be leveled to a certain point for the cross-class skills. Even if you never craft anything with that class. For me, it's CUL.
Lastly, make Specialists great again!
More crafting recipes should be unique only to Specialists. Because currently, there's no point to Specialists besides the extra stats.
It would be great if they did something that prevents people from botting crafts/gathering so easily (Since they're clearly never going to be banning them to any meaningful degree), but I can't imagine what that might be.
Making specialists matter again would at least make harder for people to monopolize the market, but I've already seen some of them prepping alt accounts to get around that possibility...
Wait 3 days. They completely changed the DoW/DoM jobs, I'm sure they're going to do the same to DoH/DoL
I'm just tired of having to go into ARR content from 2 expansions ago to gather an item and craft something current.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Only those who have been playing the game for years.I actually like the fact that crafting is gated behind a time-consuming and sometimes-frustrating leveling and gearing process. It means that not just anybody can be a max leveled omnicrafter. It's not difficult to become one, but every person who fits in the category has something in common - they're willing to grind.
Newbies, HAH! Good luck, come back in 5 years.
A slight redesign on the 1-50 zone would be nice. If you aren't aiming for omnicrafting thats the most painful part. 50+ the design shifted a bit with specializations in a way that even without the omni skill you sort of have a semi-complete toolset and dont feel like playing half a class.
Aside from some actual QoL features mentioned above the only thing I wish is some more interactive crafting rotations. Not exactly harder, just something to think about. Non linear / hard to macro rotations? Preferably without the HW RNG.
Not really. The game has enough catchup mechanisms in place with Ixal, Moogle and Namazu crafting XP, challenge logs, leves, and collectibles to give boosts. The path to omni-crafter will take a month if you are dedicated. I got the omnicraft and gatherer level in Heavensward in that amount of time. I just came back to Stormblood last month and my miner/botanist is already 70 and my crafters are steadily going up.
When can I fit in the tomestone grind, relic weapon and mount farms?Not really. The game has enough catchup mechanisms in place with Ixal, Moogle and Namazu crafting XP, challenge logs, leves, and collectibles to give boosts. The path to omni-crafter will take a month if you are dedicated. I got the omnicraft and gatherer level in Heavensward in that amount of time. I just came back to Stormblood last month and my miner/botanist is already 70 and my crafters are steadily going up.
Gatherers I admit are very easy to level, especially once you get to Namazu, but crafting seems an insurmountable mountain. I've got CUL to level 40 odd and I'm sick of crafting already.
I like the fact that old crafting mats are still relevant and I hope future content will keep it this way.
It's a source of income for low-level Crafters/Gatherers/people who run old treasure maps/old content etc.
I do hate the inventory clutter when you have so many mats across different expansions.
But I think the clutter is the 'lesser evil'.
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