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  1. #41
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalise View Post
    Of course, they could have always just reworked the skill to not be proc'd from blocking and simply be an oGCD skill to use with possibly an increased CD... But *Shrug* who knows what's going on in SE's minds, where skills like Shield Swipe, Steel Peak, Howling Fist and Dark Passenger get axed. While skills like Shield Bash, Mantra, Fire II, Blizzard II and Living Dead remain untouched, being neither removed or reworked into something better designed...
    But, if we removed stuff people didn't actually care about, how would they feel compelled to try out the new stuff that's mostly just rehashes of what was already given to, or axed from, some other job?...

    Quote Originally Posted by Kalise View Post
    Inb4 TBN kills you if it doesn't break...
    I'm sorry, but somehow the sheer ridiculousness of that is making me imagine a DRK toolkit for which that would actually be cohesive and, damn, I'd rather play even that than 5.0 DRK.
    (3)

  2. #42
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Wouldn't it, perhaps, make more sense to have it generate Blood proportionate to shield consumed, rather than all or nothing?
    I still really want TBN to work like excog
    (0)

  3. #43
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Fluffernuff View Post
    I still really want TBN to work like excog
    Wouldn't that give it a high chance to return no HP (or do so only after the duration ends, making it likely overheal), make it unable to as often stack with other sources of eHP increase, and do nothing against being one-shot?

    I'm probably not imagining it correctly, but a direct copy of Excog into TBN would definitely face such issues.



    EDIT:
    Quote Originally Posted by Fluffernuff View Post
    Excog triggers a heal at 50% OR upon it timing out.
    Quote Originally Posted by Shurrikhan View Post
    (or do so only after the duration ends, making it likely overheal)
    I'm aware of how Excog works. I'm just wondering why you'd want that particular design, especially seeing as you'd essentially be sacrificing the usefulness of TBN against any significant tankbuster by turning it into a reactive heal, all for the added bonus of... overhealing.
    (0)
    Last edited by Shurrikhan; 06-22-2019 at 07:44 PM.

  4. 06-22-2019 12:03 AM

  5. #44
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Wouldn't that give it a high chance to return no HP (or do so only after the duration ends, making it likely overheal), make it unable to as often stack with other sources of eHP increase, and do nothing against being one-shot?

    I'm probably not imagining it correctly, but a direct copy of Excog into TBN would definitely face such issues.
    Excog triggers a heal at 50% OR upon it timing out.

    TBN only triggers after the shield breaks, not when the timer expires.


    So in other words, I want TBN's extra effect to trigger after the buff expires. Like Excog
    (2)
    Last edited by Fluffernuff; 06-22-2019 at 12:24 PM.

  6. #45
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jandor View Post
    Would have been neat if you could place Sheltron on someone else and have those "blocks" trigger shield swipe.

    Air Strike Shield!
    So like the self- or target-castable idea for Aegis Boon, which Sheltron effectively replaced? But, minus the target then being healed for the amount blocked...
    (0)

  7. #46
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    A really easy way to make Swipe work would have been to have it proc either if you take damage with Sheltron active or if an ally takes damage with Intervention/Cover active. PLDs are historically bodyguards to the Sultanate, so you would expect the knight with the big riot shield to prod you in the back with it every time that you try to bully their wards. 'Oi.'

    I know that interrupts are supposed to be more important from a tank perspective this time around, but I still think that I'd prefer keeping Swipe over Bash. I wish that 'counterattacking' was more a part of the tanking aesthetic.
    (2)

  8. #47
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    A really easy way to make Swipe work would have been to have it proc either if you take damage with Sheltron active or if an ally takes damage with Intervention/Cover active. PLDs are historically bodyguards to the Sultanate, so you would expect the knight with the big riot shield to prod you in the back with it every time that you try to bully their wards. 'Oi.'

    I know that interrupts are supposed to be more important from a tank perspective this time around, but I still think that I'd prefer keeping Swipe over Bash. I wish that 'counterattacking' was more a part of the tanking aesthetic.
    I agree but we all know why it and reprisal/low blows in their original forms are gone. Though a repurposed SS could totally work, oh yeah except for a similar reason but oppositte. Essentially, these skills somehow would put a tank in more of a MT or OT position, esp if its a dps gain to do so.
    (0)

  9. #48
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ADVSS View Post
    I agree but we all know why it and reprisal/low blows in their original forms are gone. Though a repurposed SS could totally work, oh yeah except for a similar reason but oppositte. Essentially, these skills somehow would put a tank in more of a MT or OT position, esp if its a dps gain to do so.
    The reason is well noted, sure, but that doesn't mean we have to find it reasonable. Personally, I prefer for tanks to need to be, well, tanking, to use their full kit. Make them equally "MT" if you must, but I'd rather have tanks swapping in to use their CDs at greater efficiency then each have a their own --mostly homogeneous-- OT external mitigation. I didn't mind PLD mostly having a dominion on that stuff because it is, frankly, just utility (so long as the external mitigation comes at shared resource cost to personal mitigation or to proportionate cost to their selection of other "free" utilities).
    (1)
    Last edited by Shurrikhan; 06-22-2019 at 07:45 PM. Reason: paratheticals, in case someone decides to take Intervention and (new) Cover out of context

  10. #49
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    The reason is well noted, sure, but that doesn't mean we have to find it reasonable. Personally, I prefer for tanks to need to be, well, tanking, to use their full kit. Make them equally "MT" if you must, but I'd rather have tanks swapping in to use their CDs at greater efficiency then each have a their own --mostly homogeneous-- OT external mitigation. I didn't mind PLD mostly having a dominion on that stuff because it is, frankly, just utility.
    Absolutely agree. but then theres always going to be "cuts" and button bloat is just the easiest reason for those cuts, I suppose. Personally, I'm all for all the tanks having some sort of reactive play, since stuns and such lost their effectiveness after 50
    (0)

  11. #50
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by ADVSS View Post
    I agree but we all know why it and reprisal/low blows in their original forms are gone. Though a repurposed SS could totally work, oh yeah except for a similar reason but oppositte. Essentially, these skills somehow would put a tank in more of a MT or OT position, esp if its a dps gain to do so.
    You mean like Vengeance, right? I can see the reasoning, but if that were truly the case, it shouldn't be applied with a double standard. Button bloat makes more sense, but even there, it was probably one of the more fun abilities in PLD's kit.

    It's actually not that difficult to incorporate counterattacks for all tanks. Every tank has an MT and OT on-demand/short recast cooldown. Just tie a counterattack proc to both, such that you get rewarded for mitigating well. Or even use an existing oGCD, and just have it reset on proc.
    (1)

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