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  1. #1
    Player
    Avatar von TheForce
    Registriert seit
    Jun 2015
    Beiträge
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100

    DRK's level 80 skill should have been some kind of resurrection move.

    It would have been a fantastic way to add to DRK's group utility. Let DRK be the Tank who doesn't have any kind of group healing capabilities, but balance that out by having them be the only tank who can raise a fallen teammate. I mean, the skill would even fit in with the theme of DRK lol. Thoughts?
    (0)

  2. #2
    Player
    Avatar von WhyAmIHere
    Registriert seit
    Apr 2017
    Ort
    Gridania/Lominsa
    Beiträge
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Revolverklinge Lv 100
    nope. That'd guarantee every raid group of every level would want to bring a DRK for that alone. That's almost as bad as "we need a NIN for trick" and "we need a dancer for dances."
    (2)

  3. #3
    Player
    Avatar von TheForce
    Registriert seit
    Jun 2015
    Beiträge
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Zitat Zitat von WhyAmIHere Beitrag anzeigen
    nope. That'd guarantee every raid group of every level would want to bring a DRK for that alone. That's almost as bad as "we need a NIN for trick" and "we need a dancer for dances."
    You think so? I guess I could see some groups being really picky about that. I don't think it'll be that divisive when looking at the whole game's community though. It's rare that I see groups such have harsh restrictions in PF. And when they do, I personally tend to not join those groups anyway. All classes in this game are viable in their own right, so if somebody is being that restrictive and "high-tier", it really puts me off and gives me the impression that they take things way too seriously...like, to the point that they'll bring constant negative energy to the group.
    (0)

  4. #4
    Player
    Avatar von shao32
    Registriert seit
    Apr 2015
    Ort
    arcadis
    Beiträge
    2.067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Revolverklinge Lv 90
    Mmmm no, if we take RDM past experience DRK will be delivery more weaker in some areas just BCS they have a Res, it will depend of how much the skill work, if it have a cast it will be redundant BCS we don't have siftcast, and if is instant will depend of the recast or how much resources consume, in any case DRK performance will be affected and probably nerfed just BCS they have a Res.

    And I'm not fan of every role having res.
    (0)

  5. #5
    Player
    Avatar von Tint
    Registriert seit
    Aug 2013
    Ort
    In the right-hand attic
    Beiträge
    4.345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fischer Lv 100
    Zitat Zitat von shao32 Beitrag anzeigen
    Mmmm no, if we take RDM past experience DRK will be delivery more weaker in some areas just BCS they have a Res, it will depend of how much the skill work, if it have a cast it will be redundant BCS we don't have siftcast, and if is instant will depend of the recast or how much resources consume, in any case DRK performance will be affected and probably nerfed just BCS they have a Res.

    And I'm not fan of every role having res.
    Okay, to balance things out let's give him no proper selfheal, a bad ultimate cd and lock him into magic damage mitigation, while the other tanks can tank everything fine.

    However, not a fan of a raise on DRK either xD
    (5)

  6. #6
    Player
    Avatar von Freyyy
    Registriert seit
    Mar 2015
    Beiträge
    1.079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dunkelritter Lv 90
    Raise would fit Paladin more. Paladins were actually able to use raise in older FF games since they can use white magic. It could be a nice thematic addition to their kit, but even with a long cast time and a long CD it'd be pretty hard to balance with the other tanks anyway.
    (2)

  7. #7
    Player
    Avatar von Inuk9
    Registriert seit
    Feb 2014
    Beiträge
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Maschinist Lv 80
    Zitat Zitat von Tint Beitrag anzeigen
    Okay, to balance things out let's give him no proper selfheal, a bad ultimate cd and lock him into magic damage mitigation, while the other tanks can tank everything fine.

    However, not a fan of a raise on DRK either xD
    He will have more selfheal than he have now (every souleater heals now)
    Living dead is not that bad, Hollowed ground is just OP. My only complaining now is no more combo with convalescence
    TBN is a 15sec cooldown 25% HP shield, you need no more. For every tank burster you should have TBN + another cooldown and should be more than enough.

    And for the last time, until we dont know the potency equivalent of living shadow, STOP making sugestions to it. Its a oGCD ability with a 1000 potency at a bare minimum.
    (0)

  8. #8
    Player
    Avatar von Izsha
    Registriert seit
    Nov 2013
    Beiträge
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Krieger Lv 80
    Zitat Zitat von Freyyy Beitrag anzeigen
    Raise would fit Paladin more. Paladins were actually able to use raise in older FF games since they can use white magic. It could be a nice thematic addition to their kit, but even with a long cast time and a long CD it'd be pretty hard to balance with the other tanks anyway.
    Second. Raise (if it were ever added to a single tank) is 100% a paladin thing. Thats just not really in Drks theme or aesthetic in any way.
    (1)

  9. #9
    Player
    Avatar von Jeeqbit
    Registriert seit
    Mar 2016
    Beiträge
    7.766
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Krieger Lv 100
    Paladin actually had Raise previously via cross-class; you just couldn't use it while fighting so you could just as easily switch jobs to WHM to cast it.

    Hallowed Ground is not OP because it only lasts 10 seconds and has a long cooldown. Clemency is more OP than Hallowed Ground ever will be, because you can survive indefinitely with it to the point of soloing expert dungeons (but my experiences of this have been when I greatly exceed the average item level).
    (2)

  10. #10
    Player
    Avatar von Lyth
    Registriert seit
    Jul 2015
    Ort
    Meracydia
    Beiträge
    3.883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I would actually prefer it if this game had less raises. I feel that it tends to promote brute force as a means to clear content. I was really hoping that they would introduce some sort of "life" system where your team had a shared pool of instant cast resurrection abilities which can only be used a certain number of times per pull/attempt.
    (0)

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