They could just give every raise spell a big CD like 5min while still maintaining their long cast time and make it unable to be Swiftcasted.I would actually prefer it if this game had less raises. I feel that it tends to promote brute force as a means to clear content. I was really hoping that they would introduce some sort of "life" system where your team had a shared pool of instant cast resurrection abilities which can only be used a certain number of times per pull/attempt.
I strongly disagree lol. DRK seems to be the Tank that's mostly focused on death and the like, so it just makes sense to me that they'd be able to bring people back from the dead. In my eyes, Paladin has always been more of the healer type, not the black magic/voodoo/make the dead walk again type lol.
Eh, the last thing Paladin neess is more utiility though XD. Hell, Clemency might as well be a raise with how OP that move is (and I want to clarify that I say this as a Paladin myself lol, so I'm not hating on them XD)
nah they shoulda advanced dark arts to the darkest arts and gave us out black flames back...now they butchered the class beyond its identity taking away the flames and dark artsIt would have been a fantastic way to add to DRK's group utility. Let DRK be the Tank who doesn't have any kind of group healing capabilities, but balance that out by having them be the only tank who can raise a fallen teammate. I mean, the skill would even fit in with the theme of DRK lol. Thoughts?
Man, to this day,,, That was like the coolest thing when they showed it off in the original job actions trailer for HW. Then it became some red infuriated looking abomination at launch, they had to thin out because people were getting headaches watching DRK with it on. I think Im gonna look up that trailer now as a matter of fact.
EDIT: ok so the red abomination was there as well. Wouldve rather had the black flame instead of the red abomination.
Last edited by ADVSS; 06-11-2019 at 10:47 AM.
From the forum title, I thought it meant a self-raise, to counteract all the times that Walking dead isn't removed.
It would be a complete waste of a ability. Especially since people dont die that often and if they do there is usually always a healer or rdm with dualcast/swiftcast raise before you do it. Plus it would be a dps loss since it cost a GCD and mp
I mean, it's one thing to just disagree/think that something else would be a better fit, but to call a raise a complete waste of an ability is nonsense. And honestly, if your main reasoning for advocating against having a raise is that it would be a Tank DPS loss, then I can't take you seriously man. DPS is secondary, the wellbeing of your group is first.
I mean, from my personal experience it's the DPS in my parties who tend to die the most frequently. Dead DPS do 0 DPS. If the Healer isn't in a position to raise them themselves at that moment, a DRK being able to bring a DPS back to life would actually be a DPS gain. Now, one could make an argument saying "Well the DPS shouldn't have died in the first place" & blah blah blah, but mistakes happen, nobody's perfect, and having another person in the group (especially the Tank, who will most likely be the last man standing) with the ability to
raise would be a great benefit to the team.
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