Quote Originally Posted by Singularity View Post
The actual ideal situation is that you should have burned the proc as soon as you were in range for that action to get you over 80/80 (or even at any time above 80/80 that doesn't overcap), thus achieving the exact same gain without having had to Reprise at all. If you got to near cap with both procs, you already misplayed.

I've explained multiple times about the advantages that can be gained by taking less time to set up. Yes I am relying on players to be able to do mental arithmetic, that is after all the basis of the RDM rotation. As in the example above, as soon as you were at 71+/71+ you should know that your next spell pair will put you in a position to go into melee and therefore you should burn a proc instead of maintaining them, and if the difference is exactly two, you should know which way round to cast the spells to achieve the imbalance needed to force a proc on the finisher.

If you'd prefer to continue via another thread or some form of direct messaging, you're welcome to do so. I also had no intention of subverting the OP's thread.
People have trouble doing the math in Ridorana and you want them to be able to remember how much mana their spells give and do math and figure out which one is better to use at a given time in between fight mechanics and using spells / oGCD abilities, on a job where all you have to do is look at which mana is lower and cast that spell... yea that'll work.