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Thread: RDM Scortch

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  1. #32
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Archwizard View Post
    there are ideal situations where it can intuitively come as a substantial damage gain (i.e. if you're near cap and rolling in Verquick procs that would be overwritten by your set-up Verfinisher meaning lost Mana anyway -- one glance, "I just need to burn this proc", E.Reprise, burn proc, follow with the opposite longcast, now you've instantly made back the cost within a negligible difference and turned what would've been lost Mana into damage, hit your melee combo with a clear conscience), acting as another tool to help us control RNG.
    The actual ideal situation is that you should have burned the proc as soon as you were in range for that action to get you over 80/80 (or even at any time above 80/80 that doesn't overcap), thus achieving the exact same gain without having had to Reprise at all. If you got to near cap with both procs, you already misplayed.

    I've explained multiple times about the advantages that can be gained by taking less time to set up. Yes I am relying on players to be able to do mental arithmetic, that is after all the basis of the RDM rotation. As in the example above, as soon as you were at 71+/71+ you should know that your next spell pair will put you in a position to go into melee and therefore you should burn a proc instead of maintaining them, and if the difference is exactly two, you should know which way round to cast the spells to achieve the imbalance needed to force a proc on the finisher.

    If you'd prefer to continue via another thread or some form of direct messaging, you're welcome to do so. I also had no intention of subverting the OP's thread.
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    Last edited by Singularity; 06-19-2019 at 11:49 PM.