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  1. #26
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by PatronasCharm View Post
    So they could add a third and fourth finisher, I say make AoE ones.

    Verfreeze:
    • Deals ice damage to a target and all enemies nearby it with a potency of 290 for the first enemy, 15% less for the second, 30% less for the third, 45% less for the fourth, 60% less for the fifth, and 70% less for all remaining enemies.
    • Black Mana by 21
    • Additional Effect: 20% chance of becoming Verfire Ready

    Verflood:
    • Deals water damage to a target and all enemies nearby it with a potency of 290 for the first enemy, 15% less for the second, 30% less for the third, 45% less for the fourth, 60% less for the fifth, and 70% less for all remaining enemies.
    • White Mana by 21
    • Additional Effect: 20% chance of becoming Verstone Ready

    They could either A, have it tied in with the three-fold combo, but do:

    Riposte >> Zwerchhau >> Moulinet >> Veraero II / Verthunder II become Verflood / Verfreeze

    Or x3 Moulinets = Finisher

    Or seeing the AoE Rotation is inverse, maybe

    Moulinet >> Zwerchhau >> Riposte...

    Idk, be pretty cool.

    And it wouldn't really affect the general playstyle, just add another layer of AoE. Since they already tacked on a Finisher >> Scorch

    Even, making Impact II be that initial Top off to Verfreeze / Verflood

    Impact II:

    Deals unaspected damage with a potency of 420 for the first enemy, 15% less for the second, 30% less for the third, 45% less for the fourth, 60% less for the fifth, and 70% less for all remaining enemies.
    White and Black Mana by 8
    Two things.

    1) Due to the nature of our AoE rotation, imbalancing is actually less likely there; we have no AoE procs (with the removal of Enhanced Scatter) and our only "imbalancing" method in ShB is through shortcasts, which makes it a very predictable rotation. Giving two AoE Verfinishers for this would be redundant, since assuming you start at 0, your Mana is only imbalanced for the single GCD after every other shortcast. Even the act of giving us procs for Verstone and Verfire is somewhat moot in AoE, since we would ignore them in any 3+ target scenario.

    2) There's little value in expanding on our existing AoE rotation, largely due to the infrequency of its use on bosses. It's more efficient for us to use our AoE rotation to slowly build up the Mana gauge on trash packs, and use Moulinet conservatively to minimize Mana loss. Moulinet's purpose isn't to give us an AoE reflection of our single-target melee combo -- its intent, like Reprise, is to give us a snap means to dump Mana to prevent from overcapping. The grand call before ShB for us to have more AoE tools was because our rotation was limited to ~7 Scatter casts to the Moulinet and a 45-sec CD; now we have 5 AoE tools of frequent use, which is already on par with BLM and more than SMN.
    You could arguably get just as much mileage out of just having Moulinet reduce the CD of Contre Sixte as you would get out of even one AoE Verfinisher.
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    Last edited by Archwizard; 06-15-2019 at 01:01 PM.