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Thread: RDM Scortch

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  1. #22
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Singularity View Post
    I agree that we wouldn't want the best finisher to be so good that it makes it worth overcapping or ignoring procs. There should be situations where Verholy/Verflare are correct, thus creating gameplay by allowing the player a situation to evaluate and a decision to make. I put in some rough numbers, but those could easily be tweaked to produce the desired effect.
    Alright, let's say we play it your way.

    Scorch: Deals unaspected damage with a potency of 580.
    Additional Effect: Increases both White Mana and Black Mana by 9
    Additional Effect: Become both Verfire Ready and Verstone Ready if Black Mana is exactly equal to White Mana at time of execution.
    Can only be executed after landing Enchanted Redoublement.

    Tada, a version that is by that standard exactly equal to the other Verfinishers.
    We finally have a third finisher that's not worth "overcapping or ignoring procs" while leaving value for the other two buttons.

    1) How do you intend to uptune this to "reward a harder situation" and make it worthwhile without turning it into the "lazy option" for, frankly, the types of players who macro their rotation or refuse to cast DoTs?
    2) Mechanically, what's the upshot to our gameplay of having three buttons for the same task, outside of satisfying this compulsory sense of "immediate balance"?
    (1)
    Last edited by Archwizard; 06-14-2019 at 12:21 PM.