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Thread: RDM Scortch

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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Singularity View Post
    11 of each colour totals 22 mana, as opposed to 21. The additional proc (since the existing finishers already give you a proc) is worth an extra 3 vs. a Jolt, so the overall gain in mana alone is 4.
    One Verfinisher gives you 21 mana and a proc worth another 9 mana, or 30 total.

    Your proposal gives you 22 mana with two procs worth another 9 mana each, or 40 total.

    Also, if we assume Scorch stays the same in this example, someone who hits 100/100 will be one GCD and a Manafication away from unleashing another combo immediately after, which makes the "cost" of hitting 100/100 moot.

    The idea was to give the player something extra to play for within the RDM gameplay design of managing procs to maximise higher-potency casts.
    You're "giving something extra" at the cost of other skills.

    If you make a new skill too appealing, gunning for it will be the top priority. The only "extra bonuses" in theorycraft are procs, and even those can be gamed.

    Right now, we aim to engineer our mana bars to "above 80/80, not equal and no existing proc on the lower of the two". My suggestion would make the "best" result be "above 80/80, exactly equal and no procs at all"
    You know what would accomplish the same task, without eliminating the two Verfinishers we have?

    Just changing the existing Verfinishers' phrasing to "higher than or equal to".
    (1)
    Last edited by Archwizard; 06-13-2019 at 10:47 AM.