Quote Originally Posted by Archwizard View Post
Bearing in mind for a moment that the skill you suggest also includes both Verquick procs and comes away with 33% higher effective Mana gain than either existing Verfinisher, mitigating any lost Mana from slight overcap:

Making an ability that's far and away better than two other existing abilities competing for the same job means creating excess button bloat -- we'll be dragging two dead weights behind us, all for the sake of removing one of the few elements of spontaneity and reactivity we have from the job.
11 of each colour totals 22 mana, as opposed to 21. The additional proc (since the existing finishers already give you a proc) is worth an extra 3 vs. a Jolt, so the overall gain in mana alone is 4. Also there's no button bloat, since all three finishers replace existing buttons when they are ready in 5.0.

Anyway, the exact numbers are not even remotely important. The idea was to give the player something extra to play for within the RDM gameplay design of managing procs to maximise higher-potency casts. Right now, we aim to engineer our mana bars to "above 80/80, not equal and no existing proc on the lower of the two". My suggestion would make the "best" result be "above 80/80, exactly equal and no procs at all", so a more difficult situation to create, but a higher reward if you can pull it off.