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Thread: RDM Scortch

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  1. #14
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Mansion View Post
    Being even on mana is quite rare. We are actually building ressources not to be even to get the free proc after the finisher.
    The only even situation I can think of is 100/100 on mana, and usually means there was a mana loss (and thus a DPS loss).
    Introducing your finisher would require some kind of ability that cuts through one pool of mana so you can actually control the amounts you want to generate, and let's face it, adding small mental calculation (how much X spell do I need to reach X amount of mana?) would have people roar with rage (see Ridorana). While I like the idea of a rotation a bit more "complex" than reaching more than 80/80, I understand it could easily turn into a hassle.
    Yeah true, it is super rare to get an even balance unless you save up to 100/100. Thus why we get a "Verfire / Verstone" ready if White is lower then you use Verholy, or vise-versa which I know is the initial design. I do agree too if we'd have to begin making mental calculations, "oh crap, okay, I should have casted Verthunder instead of Aero! Crap lol." The way it currently plays is pretty perfect.

    So as far a DoT goes, again I believe it should be a mechanic behind our rotation, thus why I felt, without jeopardizing our rotation, tacking it on to Scorch. Heck, Scorch to me is what being burned? Flare burns, Holy burns, thus why I felt Scorch adding that DoT could have worked, even if the Potency is reduced by 200, and a DoT of idk, 50? That way we're still doing our basic rotations to maintain that DoT on the enemy. Because to be frank, I don't use my Combo unless its a hard enemy or a Boss fight, so keeping a DoT on that boss, would encourage to fill meter as quickly as possible and combo as much as possible.

    The DoT, would have to be long, and mild, because I forget how long it takes me to get 80/80 without Manafestation, or by using Enchanted Reprise it increases DoT duration, that's -10/10 with a tacked on damage.

    Again, this entire thing just came from my speculation over Scorch, didn't know what it did until I found it online. I doubt they'll do any overhaul right now, with the expansion being just around the corner and all.

    I am eager to engage with 5.0 RDM and see how much smoother it is without all the button bloating.

    But looking into the future, which is 2 years out, maybe we'll see Verwater / Verblizzard / Verfreeze or Verflood, even an interesting DoT added to a new combo finisher.

    Thanks for the all the replies and discussions, yall

    =)
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    Last edited by PatronasCharm; 06-12-2019 at 10:47 PM.