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Thread: RDM Scortch

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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Singularity View Post
    Personally I would have liked to see Scorch be a third alternative finisher (so, instead of Verflare or Verholy) that you get for having black and white mana be equal when you use your melee combo. It would have a bit more potency than Verflare/Verholy, grant 11 of each colour mana (as opposed to 21 of one colour) and activate both Verstone and Verfire procs. It always seemed weird to me that the theme of the job is all about balance, and yet you're actually incentivised to be slightly imbalanced.
    So, you want a reason to never cast Verholy/Verflare ever again.

    Quote Originally Posted by Jonnycbad View Post
    Having to interrupt your flow to throw on a DoT is disruptive anyway.
    Explain this statement, please. Fairly certain you've made it before in the other RDM thread, and it made no sense then either.

    Are you just basing this purely in the vacuum of DoTs' impacts on other jobs like BLM, without regards to how it may function on a RDM with Dualcast?

    All RDM skills are either shortcasts, longcasts or melee. If the cast is longer than 2 sec, congratulations, it's a longcast and functionally instant. Hell, this applies to our Raise of all things.
    If a DoT is a spell, it's no more "disruptive" than any of the procs we already have (arguably less so since we can see it coming), and would be no different than giving us a super-Jolt with a cooldown of the same length. Heavens forbid we experiment with super-Jolts in our rotation, right Impact?
    The only way it could be "disruptive" is if it costs Mana to apply the DoT and slows down the road to the melee combo -- assuming it isn't part of the melee combo.

    The context of this thread is that it would literally just be a damage bonus on top of exactly what we already do with Verholy/flare. How would such an entirely passive addition be "disruptive"?

    I don't care if we get a DoT either way, but I cannot stand the knee-jerk dismissal of any mechanic more complicated than "cast X every time it procs". RDM can stand just a bit more risk-reward.
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    Last edited by Archwizard; 06-12-2019 at 11:48 AM.