Quote Originally Posted by Archwizard View Post
That when your choice is losing mana to overcapping, losing it to overwriting an existing proc, or spending it on Reprise
Using media tour numbers, the melee combo delivers 2270 potency for 125 mana (including refunded mana) over 4.08 GCDs (at base GCD). Using the distribution from the existing theorycraft (accounting for the buff to Jolt and removal of Impact), we can recalculate the average GCD potency to be 287.6, so the melee combo gains us ~1097 potency, or about 8.8 potency per mana.
Reprise gains ~47 potency (accounting for its 2.2s GCD) at a cost of 20 mana, for a net loss of ~129 potency. A proc is worth 20 potency and 3 mana (26.4 potency equivalent) over the Jolt it would replace, so even if you'd 100% of the time overwrite the proc (instead of 50%), it's always correct to do so vs. using Reprise and trying again, since the cost of doing so outweighs the gain of an extra proc.

Likewise we can calculate the cost of overcapping vs. using Reprise - that 129 potency loss is the equivalent of 14.7 mana, so if you're overcapping by 14 or less mana, that's also correct vs. using Reprise.

The upshot of this is that Reprise only has value in non-ideal situations. Since it costs more to use it than you gain from a proc (whether the proc is gained from avoiding an overwrite or from setting up your finisher to generate one), and more even than you lose to overcapping up to 14 mana, it's only a gain when you're losing GCDs to movement, or if you can use it to delay your melee combo such that the combo lands within buffs that more than compensate for the cost.