So, RDM Get's Dualcast, yes, it's a unique trait that gives it it's special identity, but, I was thinking what could be a fun way to incorporate a "Triplecast."
*Tweaked Chainspell, to be a bit different then let's say a "Triplecast"; this inspired by a fan's [Archwizard] reply to this post. I'll keep original below, since it would still be neat to cast a finisher without having to do a combo.
New Ability Rework: Chainspell [Instant/60s] Doubles Spellcasting while reducing Mana Accumulation by 50%.
- Duration: 10s
[What does this mean?] Pew, pew, pew spell firing. It doubles the spell casting; therefore, it gives the Red Mage a 10s window of being able to just cast spells. It will lower the Mana accumulation, to balance it out. So if you do a basic rotation: Veraero >> Veraero >> Veraero / Verthunder >> Verthunder >> Verthunder = 15/15 to White / Black: or alternate between the two.
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Top Is rework
Bottom is original
New Ability: Chainspell [Instant / 60s] While Black and White Mana Meter are at equal values of 100/100 the Red Mage can instantly cast: Verflare >> Verholy >> Scorch.
Additional Effect: Verfire and Verstone Ready
Additional Effect: Composure
Doubles White and Black Meter Accumulation
Duration: 10s
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New Trait: Composure
Doubles the accumulation of both White and Black Mana.
If done correctly, a Red Mage could do this:
Verfire >> Verthunder [40 Black]
Verstone >> Veraero [40 White]
Manafication [80/80] >> BOOM Combo
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This new ability could potentially be a reason to keep our meter to 100/100.
The other option maybe if Red Mage keeps meter at 100/100.
Manifestation [Instant / 2.5s] Consumes 50 Black Mana and 50 White Mana and makes Verflare and Verholy to hit enemies within range.
Additional Effect: Verflare Deals fire damage to all nearby enemies with a potency of 350 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Additional Effect: Verholy deals holy damage to all nearby enemies with a potency of 350 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Thanks for reading ahead of time! And what do you think?
Pat out