Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 60 of 61

Thread: RDM Scortch

Hybrid View

  1. #1
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Archwizard View Post
    Let me put it to you this way. If the devs had implemented your idea for a "balance-oriented" Verfinisher first, then released the "slightly" worse Verholy and Verflare in a later expansion, what would your take on them have been? Eliminate the perspective of it being an "advanced" Verfinisher and just tell me, resource-wise, advancement-wise, gameplay-wise, "why have all three?"
    I would see them as a situationally useful tool to make use of our melee combo when either the boss (via mechanics) or the rest of our party (via buffs) or the game itself (via procs) makes it useful or necessary to go for it now, much like the real-world addition of Reprise. Using Reprise is a potency loss too, so in an ideal situation you'd never press that button at all, but if it lets you land your melee combo in a Trick window without wasting mana or keep uptime when the mechanics demand you move continuously for a long time, then it was worth pressing, because the smaller loss led to a bigger gain.

    You can work the theorycraft out beforehand. While the rotation is proc-based, there aren't that many possible combinations of procs you can have, and you can know how many retries you can use for each.
    (0)

  2. #2
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    I've read that document (and the spreadsheet by the same author). I agree with everything therein.
    Thanks for the correction Rongway. You're right the mana generated is important too.
    (0)

Page 6 of 6 FirstFirst ... 4 5 6