Delirium needs to not be Inner Release.
Living Shadow badly needs interactivity.
Darkside management shouldn't be braindead.
Other than that it should be fine.
Delirium needs to not be Inner Release.
Living Shadow badly needs interactivity.
Darkside management shouldn't be braindead.
Other than that it should be fine.
I really dont think they can actually fix Drk as the way players would want it to be.
They could, they literally waste the best chance to make DRK great and fun again and now we are gonna be stuck with this skill set for 2 years bcs they show incompetency and didn't listen our feedback when they redesign the job again and again and again, like if DRK players opinion and feedback doesn't matter for them like how they ignore our feedback for more that 1 year in SB, this redesign in a backstab on us we love the job and his original iteration.
In not insulting the Devs, I know they work harder for us but this, this is the first time I see a huge disconnection between the devs and the playerbase.
I'm gonna be realistic, they are not going to remade DRK again and all the new players that going to jump to the job bcs poster boy saddly will never know how fun DRK was and are going to get complacent about it, but I wish... No, I officially request to the Devs to repurpose some skills some skills at minimum like they did with WAR 2 years ago.
Fix living dead, please complete repurpose delirium and please adjust our gameplay around darkside, let have Dark knight some dignity for the love of god.
I still can't understand why they keep living dead and delirium, its two the most useless abilities DRK have.
Yeah indeed WHM suffer for the addiction of mechanics that offer nothing and the healer balance was a mess BCS they didn't listen but right now the new DRK status it's a clear case of involution pretty severe.
Equally bad to the WHM case I just claiming Devs are getting new levels of disconnection with the player base specially after years of DRKs claiming the HW iteration come back.
I feel sorry for you jumping from WHM to get in to this mess, at least you won't miss much past DRK.
Any speculation before things are released is just that; speculation.
Although this is true, you can't ignore the fact that what we've seen thus far will be the basis that the devs will be going off of. There might be soe minor tweaks here and there come launch, but nothing radical. And tbh, I'm worried because DRK just isn't where it needs to be right now. I'm still hoping that I'll be pleasantly surprised when Shb drops though.
It's probaply a crappy concept, but i tried to build the "ressource management" and "Living Shadow should be something you work with" complaints into it.
Scourge
Weaponskill
Combo Action: Syphon Strike
Deals damage over time to the target, slowly draining hp, mp and blood to the DRK.
Blood Shadows
Flood/Edge of Shadow now create also blood.
Enhanced Blackblood II
Trait
Bloodgauge can be stored up to 150.
Darkside
Trait
While in battle "Darkside" is active slowly draining blood from the Bloodgauge.
Living Shadow
Trait
While your Bloodgauge is at 50 or more your Living Shadow becomes active, fighting your target by your side.
Blood Revenge
Ability
Can only be executes when Living Shadow is active.
Consumes all blood from the Bloodgauge, letting you and your Living Shadow execute a simultanious attack.
Potency increased the more blood is used.
What do you guys think?
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