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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,383
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    If you don't like DRK, you don't have to play it.

    AoE in 5.0 looks interesting, something like:
    1. Abyssal Drain + Salted Earth + Carve and Spit + Living Shadow (weave in when possible)
    2. Flood > Unleash > Blood Weapon -> Stalwart Soul > Flood > Unleash > Flood > Stalwart Soul > Flood > Unleash > Stalwart Soul -> Flood
    3. Delirium > Quietus > Quietus > Quietus > Quietus > Quietus > Quietus -> Abyssal Drain?
    4. Unleash > Stalwart Soul > Unleash > Stalwart Soul > Flood > Unleash > Stalwart Soul > Unleash > Stalwart Soul > Unleash > Stalwart Soul
    5. Quietus > Quietus -> Abyssal Drain?
    6. Unleash > Blood Weapon > Stalwart Soul > Unleash > Stalwart Soul > Unleash > Stalwart Soul
    7. Quietus
    8. Unleash > Flood > Stalwart Soul > Flood > Unleash > Flood > Stalwart Soul
    9. Unleash > Salted Earth > Stalwart Soul > Flood > Repeat from Delirium.
    If your AoE enemies aren't dead long before it gets this far, then that's impressive.

    While it can be summarised as using oGCDs including Flood of Shadow whenever they are up, using the gauge and Delirium on Quietus when available, and otherwise spamming Unleash -> Stalwart Soul, the point is that it seems deliberately inconsistent unlike PLD because of factors like Delirium and Blood Weapon having different cooldown times.

    It will be challenging to use TBN if you just bust all your MP on DPS right away, so it'll be on you to only use enough to keep MP from capping and keep Darkside up.

    Keeping up Darkside will become challenging if you intend to use TBN (you will have to use it correctly and not let it expire). A few TBNs expiring without mitigating anything instead of Shadow being used will mean Darkside inevitably expiring.

    DRK has all the cooldowns it needs, so Dark Mind is just a for-fun buff. It's part of your role to try and identify when an enemy uses magic, and use Dark Mind for it. If you bother with this, you get to save a generic cooldown for later.

    It looks more well thought out than everyone thinks.
    (0)

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jeeqbit View Post
    If you don't like DRK, you don't have to play it.
    This is such a shitty statement to make. Most of us who are complaining about 5.0 DRK played the job because they enjoyed it as it was (mostly HW's iteration) in the first place. The job's playstyle keeps getting butchered expansion after expansion since its release and it's no longer enjoyable to us, and you're telling us that we should just stop playing it and go main another job ? What the hell ? What if DRK used to be our favourite by far ? What about the people who actually don't like anything else despite having tried everything ? (I'm not one of them, I enjoy all tanks and a lot of other jobs too, but some people are like that). What about people who love the aesthetics of the job and want it to be back to its more enjoyable state so that they can keep being an edgelord while still having fun ? We love DRK, we want it to be good. We don't want stop playing it because it feels like shit and then move on to another job. We want THIS job to feel as good as it used to feel because WE were playing it since the beginning and loved it. You're reminding me of people telling other people who complain about some things in the game (like formula becoming stale etc) to stop playing the game and find another game. If we're criticizing something, it's generally because we love it and want it to be good. If we didn't like it and thus didn't care, we wouldn't be complaining in the first place.

    Quote Originally Posted by Jeeqbit View Post
    AoE in 5.0 looks interesting, something like: [...]
    Still looks worse than HW or SB AoE. On top of that, we aren't complaining about AoE that much since it matters a lot less than boss fights.


    Quote Originally Posted by Jeeqbit View Post
    It will be challenging to use TBN if you just bust all your MP on DPS right away, so it'll be on you to only use enough to keep MP from capping and keep Darkside up.
    No it won't be challenging at all. Rotations have been mathed. You'll just blow everything at the start and spam Souleater the rest of the time without spending MP for almost a full minute. It won't ever overcap since the regen is very slow. Darkside will stay up since it lasts for 60 seconds. TBN is a non-issue since it just has to replace an EoS at some point if there's a tank buster and you get it back when it breaks. You simply wouldn't use TBN outside of tank busters because of its high risk of not breaking. It's high risk 0 reward.

    Quote Originally Posted by Jeeqbit View Post
    Keeping up Darkside will become challenging if you intend to use TBN (you will have to use it correctly and not let it expire). A few TBNs expiring without mitigating anything instead of Shadow being used will mean Darkside inevitably expiring.
    It won't become challenging since you won't use it outside of it being guaranteed to break for the reasons above.

    Quote Originally Posted by Jeeqbit View Post
    DRK has all the cooldowns it needs, so Dark Mind is just a for-fun buff. It's part of your role to try and identify when an enemy uses magic, and use Dark Mind for it. If you bother with this, you get to save a generic cooldown for later.

    It looks more well thought out than everyone thinks.
    We aren't complaining that much about CDs. It's about the feel of the job. It's really not that well thought out when you compare it to what the other tanks have. It's just there to give the job a fake flavour.
    (13)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    snip
    AoE 5.0 is bad, it's literaly the same rotation that the single target rotation sustituting souleater combo with stalwart soul combo, edge to flood and bloodspiller to quietus but with less buttoms since the AOE combo have only 2 skills and the rest is oGCD until delirium come and then just spam quietus, compared to know that the AoE rotation have a delightful sinergy you have to think and it's so rewarding to use and now will become 1-2 1-2 1-2 1-2 all day with a new sustitute of dark arts spam and inner release.

    DRK generate so much MP that you literaly overcap the darkside timer all the time, the streamers that play it say it's brainless easy you don't need to think about it, mrhappy in particular say it's so easy you can go the kitchen and come back, using TBN dosen't matter since the cost of the skill will be redirected to a free edge or flood when used properly, basically it's dosent interrup the amount of edge/flood and ends being used like as a regular CD, the diference is TBN it's far less efective against anything that's not a TB or a crow of adds and waste 500p in the process if you fail, and even if you constantly mess up with TBN you will have enough natual MP to keep darkside.

    apart i respect any opinion i hope you understand nobody want to see his favourite job becoming something that is not fun and im not talking about numbers, see BRD in 3.0, MCH in 4.0, WHM 4.0, ect ect, the diference is DRK came from a perfect, fun, deep and engaging play style everyone love to this.... thing, simple, boring, a rework that extirpates everything what we love about DRK, so think if you fav job get ripped like that how you will feel.
    (5)
    Last edited by shao32; 06-10-2019 at 12:27 AM.

  4. #4
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    AoE in 5.0 looks interesting, something like:
    1. Abyssal Drain + Salted Earth + Carve and Spit + Living Shadow (weave in when possible)
    2. Flood > Unleash > Blood Weapon -> Stalwart Soul > Flood > Unleash > Flood > Stalwart Soul > Flood > Unleash > Stalwart Soul -> Flood
    3. Delirium > Quietus > Quietus > Quietus > Quietus > Quietus > Quietus -> Abyssal Drain?
    4. Unleash > Stalwart Soul > Unleash > Stalwart Soul > Flood > Unleash > Stalwart Soul > Unleash > Stalwart Soul > Unleash > Stalwart Soul
    5. Quietus > Quietus -> Abyssal Drain?
    6. Unleash > Blood Weapon > Stalwart Soul > Unleash > Stalwart Soul > Unleash > Stalwart Soul
    7. Quietus
    8. Unleash > Flood > Stalwart Soul > Flood > Unleash > Flood > Stalwart Soul
    9. Unleash > Salted Earth > Stalwart Soul > Flood > Repeat from Delirium.
    yes, it looks so interesting. Oh hey a pillow! zZzZzZz

    It's bad enough that DRK's AoE combo is the first thing we get... at 72. EVERY OTHER TANK gets their AoE combo's at 40. Yes, we get Edge/Flood at 30/40 respectively, but DRK's AoE while syncing down makes no sense. Stalwart is also our only AoE method of MP regen without spending blood weapon. which can only be done every 60s. Syncing down as a DRK felt bad all of 4.x. 5.x is only going to make that worse.

    Yet again, more "...at a cost" for DRK what does nothing for gameplay and just for "character lore." Instead of having Unleash combo into AD and making stalwart soul another kind of ability, DRK gets shafted.
    (2)