So with Defiance changed to not give bonus HP does WAR get a trait to still boost HP? Media tour videos show WAR with same HP as others as far as I can see.
So with Defiance changed to not give bonus HP does WAR get a trait to still boost HP? Media tour videos show WAR with same HP as others as far as I can see.
WAR will have the same HP and the same 20% passive mitigation like the other tanks yes.
It’s the biggest disappointment of the expansion so far.
But there’s time for more.
http://king.canadane.com
A lot of WARs just never used the tank stance that gave them that extra health anyway.
They are still health-centric because of Thrill of Battle and gaining self-heals from attacks via Storm's Path and Nascent Flash.
They could alter WAR's trait to that but maybe it would make it harder to balance content correctly. SE will have a better idea of that than us.
% reduction was slightly stronger than a max HP and heal boost anyway, so other than maybe disappointing in losing some flavor, I'm not sure why people would care.
I think WAR should have a passive called Thrill of Battle that raises their HP permanently by 10%.
Defiance effect has been merged with Thrill of battle instead
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Defiance was merged into 20% dr as was all tank stances. ToB just absorbed convalescence.
Honestly, just for flavors sake i wish they had baked in the 20%dr to drk/pld and 25% hp and 25% healing to warrior as they are functionally identical. Even more so since they have retooled healing ogcd actions to scale with %healing buffs truly making a 25% hp/heal identical to 20% dr.
Its a missed opportunity for a rare case where there is no conflict between job flavor/identity and balance. Its a simple feature to include that adds to the class fantasy with zero balance repurcussions. Shame really.
No only that, Defiance no longer gives bonus Parry based on gauge level. Deliverance no longer exists, so the bonus Crit based on gauge level is also gone.
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