Quote Originally Posted by Physic View Post
it definitely feels off and not as entertaining at 70, maybe at 80 it will be fun again. But at the same time it has nothing super exciting that's new, so its just a question of whether it will get back to its former thrills
Yeah that's a big part of the problem. It's nice that Four Point Fury replaces One Ilm Punch, so the AoE rotation is much better. Other than that... the only thing we get for single-target weaponskills is Six-Sided Star, which can't even be unlocked until after the MSQ is done. Kind of makes going through the story on your main a pain in the rear, and I kind of feel that it defeats the purpose of maxing out your main if it's not fun to use. Since one of the new skills is just a replacement for something they took out and not an additional toy to play with, and the one truly new one is a line AoE you'd never use in single-target situations, it basically means

Even if they gave Perfect Balance a second charge, that wouldn't fix the issue. I really feel like MNK had too much taken away, resulting in it being slow. People kind of oversold the 4 GL stacks because it's just a measly 5% which isn't much. The result of removing the oGCDs is that it feels slower and more boring. It also makes using it to go back to Level 70 content (especially for those of us who didn't quite get to finish the Alphascape raids and still want to unlock UCoB and can't yet do those unsynced) practically unplayable with MNK because of how it is right now.

The perfect solution would be two new oGCD weaponskills, one of which gives a stack of GL and doesn't need to be powerful, and the other can be whatever. I know that there's a cost factor involved with the development of new animations and whatnot, so it's unlikely we'd get brand-new ones, BUT... if they could recycle old, deprecated skills that looked cool enough (because let's face it, Howling Fist and Steel Peak didn't exactly have the coolest animations to behold), and just tweak the tooltip, that's be fine enough for me. My personal votes are Somersault and Axe Kick, two skills from PvP which looked great, have icons and animations already made and tool tips that (with some obvious tweaking to their tooltip descriptions for a translation into PvE) would pretty much make SHB MNK perfect without changing anything. Also it never hurts to have more kick moves. :P

I do feel though that it is certainly two oGCDs too few for single-target purposes. SSS's situational usage doesn't make up for the loss of two other things, but maybe Somersault and Axe Kick would alleviate some of the strain on what made SB MNK fun to play.

Otherwise it feels like one step forward, two giant leaps back IMHO.