I haven't seen how the other DPS jobs changed relative to Monk, but it seems like 5.0 Monk got buffed in a way that no one is pointing out since the 5.0 patch notes are out. Bootshine got a massive buff from 150 -> 300 potency with Leaden First. On top of this, Leaden Fist lasts 30 seconds so you can get 4 Bootcrits on while it's active and you don't have to worry about dropping it briefly because Leaden Fist only matters for the Bootshine buff. This weaponskill buff becomes the undisputed strongest, direct damage weaponskill for Monk even if the others (True Strike and Snap Punch) also crit. I don't count critical Demolish because you wouldn't spam it even if you could. To me, it seems that Monks now want to spam Bootshine with full buffs during perfect balance and exit with Six-Sided star to keep GL3/4. This may explains why Perfect Balance was bumped up to a 120s cooldown. If it was 60 seconds, then every other Leaden Fist buff you could use PB just to spam Bootshine. At level 80 Anatman can be used effectively to maintain GL3/4 during any fight and Perfect Balance is soley used for DPS burst.

I think the other reason I'll enjoy Shadowbringers Monk more is because they put more of the damage on the weaponskills rather than normal attacks and oGCDs (removal of Howling Fist). Monk sort of lost 10% potency across the board without blunt resistance from the Dragon Kick change, but this was more than put back into substantial weaponskill potency increases. We will be regularly seeing skill damage numbers that aren't too far behind other single target heavy hitters I think, but ours will happen more often.