Results -9 to 0 of 62

Threaded View

  1. #14
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    How I would change MNK. (Please note this is how "I" would enjoy it more.)

    Fist of Earth: Ability: Reduces damage Party receives by 1% for each GL stack. 2min CD
    First of Wind: Ability: Increases your movement speed. Duration: 30s 1s CD
    Fist of Fire: Ability: Increases self and party members within range damage by 1% for each GL stack. 1min or 2min CD

    Fist mastery Trait: Upgrades First of Earth, Fist of Wind and Fist of Fire to Riddle of Earth, Riddle of Wind, Riddle of Fire.

    Riddle of Earth: Ability: Reduces damage party receives by 2% for each GL stack. 2min CD. DOES stack with Troubadour, Tactician or Shield Samba
    Riddle of Wind: Ability: Increases party movement speed. Duration 30s 1s CD
    Riddle of Fire: Ability: Increases self and party member within range damage by 2% for each GL stack. 1min or 2min CD

    Howling Fist: Bring it back. 30s CD reduced potency

    Perfect Balance: CD 60s

    Form Shift: Changes your Forms. When going from Coeurl to Opo-opo will refresh GL but not grant GL stacks.

    Meditation: Replace with a trait that grants Chakra stack when performing Demolish, Snap Punch or Rock Breaker. 5 stacks Grants access to Forbidden Chakra and Enlightenment

    Tornado Kick: Make it an upgrade to Demolish with a Martial Arts Mastery trait gained at the same level.

    Brotherhood: Removed and replaced by Fist of Fire and Riddle of Fire.

    Anatman: Upgrade to Perfect Balance: Removes Form and Positional requirement.

    Six-sided Star: Upgrade to Dragon Kick through new trait Martial Arts Mastery II gained at same level.

    Fist and Riddle abilities do NOT consume GL btw.
    (0)
    Last edited by Burningskull; 06-17-2019 at 06:15 AM.