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  1. #11
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    I phrased what I typed poorly. Monk has low potencies, but as a buff Greased Lightning it’s one of the most powerful persistent buffs in the game. However even when stacked with other buffs, it’s not overpowering to the point where there needs to be situations where we have to lose it. All it does is bring Monks average combo potency up to a little above the average (where it should be relative Brotherhoods buffing ability).
    You know what the sad part is, GL4 is just a 5% skill speed increase, since DK no longer grants the blunt debuff (10%) they just added it to Gl4 so we are actually hitting just as hard as now, maybe slightly faster, its kind of stupid that MNK feels like its limping because the devs cant make up their minds. RoF is the shittier version of B4B, in fact since they are making the healers "just heal" B4B is better than RoF from a desing point. SsS is kind of useless in rotation, so basically Tk 2.0, sorry, 5.0. Anatman is overkill and pointless since PB and RoE are a thing, oh right SsS also does roughly the same as anatman...but why?.

    The more i ponder about it the weird-er MNK "new" skills are. WHY give MNK a crit based skill and then remove the crit buff? that is so contradictory, in the first place you dont crit enogh outside IR to make up for not having 2 oGCD (deep meditation II). Why is MNK still heavily dependant on party comp for a chunk of its "standard" DPS? I honestly dont get how it will play out in the game, i mean can you imagine going from 1-60 with just 2 oGCD, because Deep meditation i.e usable FC, only exist after 60, so stupid i just cant see MNK in a new light, also yoshida seems to be kind of a liar, "reworking the class" my foot.
    (5)
    Last edited by reyre; 06-16-2019 at 06:24 PM.