Quote Originally Posted by Sora_Oathkeeper View Post
I've ranted on the balance discord regarding Monk and agree with everything you've said. It feels as though the devs keep catering to bad monks that can't keep GL up. Which keeps the job in the stale limbo state as opposed to rewarding good play. Then again. SE caused this problem with TK where some players spam it on cooldown, blissfully unaware it is a dps loss to do so. Maybe we'll get decent changes halfway through the expansion; though I wish these problems that have persisted for years now weren't still prevalent.
Perhaps SE should consider making effective potency over time a bit more visible to the average player?

As long as parsers stay don't-ask-don't-tell, they can't very well be depended on for learning tools, even for just PC players. And a huge portion of players have no such access to third-party learning tools, even if such were encouraged.

If the devs want to allow for a tighter range of competency -- as to avoid aggravated conflicts in 'style of play' or perceived difficulty -- without lobotomizing their classes they're going to need greater in-game support tools for learning (likely through real-time and especially analyze-able data by which to measure and learn from their actions experientially, such as but not limited to an official parser).