Quote Originally Posted by James2015 View Post
I would be very happy with Monk if they just changed RoF, SsS, Tk and removed stances.

RoF - Remove the 15% slow.
SsS - Make it a OGCD and have it grant us a stack of GL on a 30s recast timer.
TK - Have it only useable at 4 stacks of GL as an OGCD or something more in-depth.

Or just remove RoF 15% slow and make SsS and TK OGCDs with a 30s recast timer and nothing more so I can enjoy the visual effects without being penalised.

I have only been playing FFXIV for 6 months and I love it and Monk very much.
One of the, if not the BIGGEST issue with MNK is the redundancy and kind of pointless skills it have. SsS, RoE, Anatman all do the same thing, literally the exact same thing, so why do we have 3 of them? I dont count PB because it is kind of the only one we really need and the 60 sec CD is just perfect, why up it to 2 min again, is baffling.

The core of MNK is to maintain Gl and the skill that we have in order to spend said GL is mediocre at best, there is really not point in using it, i mean not anymore since RoW and PB are going to be gutted. To the point that with so many GL management/sustaining skills why even have Tk spend Gl stacks at all, its counter intuitive, 4 skills that can prevent Gl stack loss make TK higly undesireable. Its just so...bemusing.
RoF is useless in new content, the whole reason for its existance was to allow players to double weave, now since we no longer have HF or SP, what the actuall f*ck are we going to double weave? the slow is just pointless.
Deep Meditation II, so it increases Chakra generation from 50% to 70% when you crit a weapon skill, sounds good righ? Wrong, before this passive might have been neat but since mnk has no IR i.e self buffing crit chance skill it simply means we are now overly dependadnt on Bs and party comp (which according to yoshida is somenthing they are moving away from, mandatory party composition but mnk is still tied to it and bad RNG). My issue with this is not the RNG perse is the fact that now the players have even less control over the class, before you could use IR to boost your chances of crit in a RoF window, or save it for a reopener or use it to set up a HF/EF window ending in TK. With these changes the only thing you control is your PF, so a DNC (obviously), a DRG, a NIN...etc. As you can see Riveting gameplay, it is such a stupid desing choice.

Stances are pointless and GL4 as neat as it is, its just kind of a given.