I've been saying Form Shift should refresh GL since they day they added it. Seeing them add 2 skills to BLM that refreshes their Enochian and allows them to move is just a slap in the face imo. What use is Anothman going to be if you have to dodge a lot during the bosses down time / invulnerable phase like with Hasmal in Rabanastre? And it STILL doesn't address the problem of keeping your stacks pre lvl 70, 60, and 50.

Chakra was an interesting idea till you tied it to critical hits. Look at what they did to BRD's procs. They now have a chance to trigger just off DoT damage now instead of DoT crits. Perhaps Chakras could be tied to doing positonals well, since those are sadly still in the game, or just on the third hit of your combo, Demolish and Snap Punch.

Tornado kick is a horrible idea. Oh you're going to loose GL stacks? Lets give you a way to just dump them instead of keeping them since your whole job is designed around building them and keeping them. And that's only if you know the fight well enough to know when the boss is going to jump or go invulnerable. If you are a reactionary player like me odds are the boss has jumped well before you've used Tornado Kick. They could have made this a move work like Nastrond during Riddle of Fire or have had it be a trait upgrade to Steel Peak.

I don't mind the Fist Stances so much in that they are mostly useless until you hit whatever level you get GL 4 at now and then Fist of Wind becomes useful. Fist of Stone, along with Riddle of Stone, doesn't need to be there. Maybe you could make it useful by making it remove your positional requirement while soloing. The Fist stances need to be more useful or just removed. They got rid of stance dancing on every other job why not MNK?

Six-sided Star while it looks cool, is just so underwhelming. I not only has a slower recast timer but makes all your GCDs slower. This could have been a really cool 4th combo while you are in GL 4. They could have traited it in as an upgrade to Snap Punch or Dragon kick. Something that would make it more interesting than what it is now.

The only thing I'm really happy about is that One-ilm Punch got replaced, FINALLY, with the AoE spin kick. It looks really cool and serves an actual useful purpose. The second hit in an AoE combo for those big dungeon pulls, and it keeps Twin Snakes buff up.

I think MNK needs a repositioning of some of the abilities it learns. Form Shift IMO should be learned the minute you learn Snap Punch. Fist Stances need more impact or more reason to weave into them during your combos or just need to be outright removed. As is now you should even need to learn Fist of Wind till you get GL 4. If positionals are going to stay in the game MNKs also need to be reworded more for doing them. Maybe each correct positional builds your Chakra Stacks or stacks to spend on Tornado Kick or something. There's no reason Howling Fist or even Steel Peak needed to be removed when they could have just upgraded them into Six-sided Star or Tornado Kick.

I honestly feel like they don't know what to do with MNK which is odd when they made such great jobs that are pretty much perfect right out of the gate. SAM and RDM were simple easy to understand rotations where most of their tools have a purpose. (Except Tether) DNC and GNB look amazing. GNB may need some number tweaks but for the most part it looks like it's a complete job that plays fine. Same for DNC. DRG is almost a work of art and gets straight upgrades to how it plays. BLM got single target versions to all it's AoE moves and a better Transpose when you are in Umbral Ice... so why can't they figure out what to do about MNK? Maybe it'll be the next BRD/MCH in 6.0 and get reworked.