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  1. #1
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Another two years of disappointment with MNK, not like they would or could change anything now but the sad part is that MNK has the numbers so on their eyes it means the job is perfectly fine, it needs a rework of some kind, not MCH extreme but they need to reconsider about it.

    At this point if they remove RoF slow I would be more than satisfied and shut up about the job.

    And I'm just baffled by TK and Six Sided Star, don't get me wrong I'm not complaining about the new one but what's the point of adding it, they should have reworked TK to have that exact effect, it would have saved them so much dev time and money and I think we would finally move on about TK complains.
    (0)

  2. #2
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    83
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KanameYuuki View Post
    And I'm just baffled by TK and Six Sided Star, don't get me wrong I'm not complaining about the new one but what's the point of adding it
    Because they are unable to add anything new to monk. Riddle of fire was just blood for blood with a slowdown tacked on. Meditate trait is just more chakra but with RNG layered with RNG. Tackle mastery was literally just shoulder tackle (in 4.0). Riddle of earth was mostly useless and if it did work... It just kept GL (thanks for the tank stance on a DPS job I guess?). Brotherhood was just more RNG chakra with the most worthless token utility tacked on. In SH we are getting... Another freaking RNG chakra trait that won't make up for losing internal release. A throwaway trait for FOF that shouldn't exist. Howling fist with a chakra requirement (better for dungeons, worse for raids, so its actually a bad thing). Another situational (aka useless in most fights) skill to keep stacks. GL4, which probably took 2 whole seconds to create. And our whoop de doo level 80 skill is a useless tornado kick rip off that is useless in a max uptime fight. I can't imagine using SSS more then a couple of times per savage fight. We can't even charge chakra immediately after using it. The devs are unwilling to create anything new for monk. They just keep rehashing skills we already have and pretend its new and exciting. Its a joke.
    (6)
    Last edited by echo78; 06-08-2019 at 02:46 PM.