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  1. #1
    Player
    OrangeCrystarium's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    62
    Character
    Samuel Fernguard
    World
    Louisoix
    Main Class
    Dancer Lv 80
    DPS and healer players often have these lofty expectations of tanks the moment they pop into the instance. They expect to be grouped with the god-gifted tank who knows every mob down to a T and has perfect placement. God forbid you accidentally miss an enemy in that summoner's shadow flare, because they're going to tear into you for it. I could go on with the list of encounters I've experienced but I won't.

    What I will say is that one of the main issues this whole unspoken rule originates from is the lack of communication between both parties. Often times tanks expect the healer to cope with the task of managing a mass pull, wall-to-wall, while other times the healer will run ahead of me as a tank and probably die because I find their approach to be ignorant as hell. For goodness sake people, you're not playing with bots when you queue into the dungeon, you're playing with real people on the other side of the screen. At least communicate any desires for the pulls plus inform your group, preferably at the start of the dungeon, if you're inexperienced and would rather smaller pulls. You're not always going to be grouped with these veteran players who post informative topics about class optimisation, theorycrafting and whatnot. You will meet some rather inexperienced players where a little bit of patience is required.

    Yes, some will say "But how can I have any sympathy for people who make it to the end of the current endgame who refuse to learn their class and remember every single mechanic type?" Listen, we all want to complete that daily expert roulette at the end of the day, and typically without any stress included. How do you avoid that from becoming a problem? Well I don't start with immediately initiating a vote kick because Paladin McSwordOath doesn't hold aggro at all times. How trigger happy must you be to live with that kind of mentality? Would you act the same way if you were playing side by side with these people? Kindness goes a long way. However, I do understand that votekicking is sometimes a necessity when the situation is definitely dire. I think it should be a last resort though. Just my two coppers.
    (7)

  2. #2
    Player
    Lynesse's Avatar
    Join Date
    Feb 2017
    Posts
    261
    Character
    Leona Valesti
    World
    Ultros
    Main Class
    Paladin Lv 90
    Quote Originally Posted by OrangeCrystarium View Post
    Snip.
    There's a lot of truth to what you say.

    I'd also like to point out the number of times I've entered a dungeon, said: "Big pulls or small pulls?" Or "Do you want single pulls, double pulls, or 'oh god, please heal me'?"

    And I've gotten zero response.

    People need to be open to talking, and also be open to hearing one another.
    (6)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by OrangeCrystarium View Post
    DPS and healer players often have these lofty expectations of tanks the moment they pop into the instance. They expect to be grouped with the god-gifted tank who knows every mob down to a T and has perfect placement.
    The sad thing is when you are that tank and, mid-sprint, will mention list your pull sizes and when to hold Diversion so you can drop tank stance throughout the AoE pull, can remind other players of their utilities (Goad, Mana Shift) per their CD, but only then players start thinking "Well, this is so fast now, if I pulled even more mobs this would go even faster!" despite that there is in fact a net speed loss when including the two extra mobs they pulled when you specifically said not to while sprinting up to the first...

    It's weird how some DPS and Healers can so well understand optimal pacing and know how to pull, or at least respond to target marks to pull on the tank's silent command, to best achieve that while others assume that in all cases bigger is better (even when, say, you'd still need two pulls to reach the boss regardless and splitting it the other way simply gets DPS one-shot by instant-cleaves). Heck, there are some that still don't seem to understand that tank stance is virtually worthless in single-target in the face of Excog, especially when Shelltron or TBN and at least Rampart is already being used on every tankbuster, or that it costs GCDs to, say, swap between Oaths meaning that if you decide to continue to focus target a single mob in 5+mob AoE after pulling, rescue's going to be few GCDs away unless you come into Cover distance.

    DPS: "Gotta go fast." "Why you in Shield Oath, bra?" *After pulling from not following listed target order, which already accounted for DoT efficiency* "I don't want to be that guy, but maybe you should be in Shield Oath?"

    I say all this, but even then most of my non-tank pullers are in fact fully competent. It's just that they seemed comprised on one part <people who actually know what they're doing, including tracking their party's CDs> and one part <'faster is always better' bro-scientists>, and the difference, when it shows, can be a bit unnerving. So when you get four near-perfect speedruns via the former only to run into a miserably slow attempted speedrun with the latter, it wears on you.
    (1)