I'm sorry, but if a tank can't pull their weight in normal dungeons, I'm not going to leave - I'm going to remove the tank.Heh. Yep, I thought so. You're a broken record and you can't even back yourself up. What a waste of time talking to you.
I'll reiterate for everyone else and get back on topic: Every single role is important. ALL of them. DPS, Healer, and Tank. We all depend on each other, and if one isn't pulling their weight, we all suffer. DPS? The run goes slower and taxes the healer and tank. Healer? The run goes slower and taxes the tank and dps. Tank? The run goes slower and taxes the healer and dps. The name of the game is cooperation. Tank is supposed to aggro. Let them aggro. DPS is supposed to do damage. Let them damage. Healer is supposed to heal. Let them heal. When everyone works together we all benefit. Running in front of the tank and grabbing aggro is not working together. If you're impatient or feel you can go faster, ask first. If the tank refuses, leave or deal with it. It's the same as the tank asking dps to do more aoes. If they refuse, either he/she should leave or deal with it. Breaking the mold without warning just leads to frustration and potential loss of time.
Funny thing is - this is all coming from a DPS main. Don't be dick. Follow the tank's lead and let them get punched while you do the punching. That's what they're there for.
If they are being detrimental to the group's progress (not being able beat a boss due to failed mechanics or a lack of tanking, wiping the group repeatedly on groups of trash due to a lack of skill or possible trolling, etc) a kick is justified because the group literally can't progress because of the individual. If they are simply being slow...not really able to kick them without risking punishment from a GM. That leaves 2 possibilities, as the person you replied to already mentioned: leave or deal with it.
Then good luck with the tank queue. It's a rare proc, and this current negative mentality towards tanks is the exact reason why.
Edit: I would instead propose working with the tank if by chance (as Vahlnir stated above) they're having trouble with the mechanics of a dungeon. That probably means they're either new to the dungeon or a new tank. Being instantly negative and demanding them to be kicked isn't motivation. It's detrimental, and could potentially lead to one less tank and quite possibly, one less player. We should be working together, not hurting each other. But hey - gotta get through that dungeon in 10 minutes flat or everyone but you sucks and deserves to be banned from ever playing with you again, right?
Last edited by SoulEchelon; 06-09-2019 at 07:17 AM.
I mean, yes the queues are great for me. So I have no problem with it being a rare(ish) role.Then good luck with the tank queue. It's a rare proc, and this current negative mentality towards tanks is the exact reason why.
Edit: I would instead propose working with the tank if by chance (as Vahlnir stated above) they're having trouble with the mechanics of a dungeon. That probably means they're either new to the dungeon or a new tank. Being instantly negative and demanding them to be kicked isn't motivation. It's detrimental, and could potentially lead to one less tank and quite possibly, one less player. We should be working together, not hurting each other. But hey - gotta get through that dungeon in 10 minutes flat or everyone but you sucks and deserves to be banned from ever playing with you again, right?![]()
So you kick the tank and then realize no new tank will be coming any time soon. But that's okay. You're a healer. You can just leave and re-queue.
And also leave the poor two DPSes that will need to wait in queue for another 20+minutes because you had a beef with a slow tank.
There's a name for people like you. But I don't feel like getting reported for saying it. I'm just going to stop talking to you.
If the tank gets kicked, me & the dps continue the dungeon until we get a new oneSo you kick the tank and then realize no new tank will be coming any time soon. But that's okay. You're a healer. You can just leave and re-queue.
And also leave the poor two DPSes that will need to wait in queue for another 20+minutes because you had a beef with a slow tank.
There's a name for people like you. But I don't feel like getting reported for saying it. I'm just going to stop talking to you.
And if you don't get a new one by the time you get to a boss? Not only that, you just added yet more time to the dungeon, as you're now forced to do even smaller pulls and have even less dps going into each battle.
Kicking anyone just for not being up to your standards in speed, tank or not, is detrimental. Now if they're being blatantly bad and refusing to do mechanics, that I can agree with. But kicking shouldn't be a kneejerk thing. It should be the final resort. I never kick unless someone is being specifically interruptive, are afking, or have d/ced for a little too long.
Cannot speak for others but for me is not so much about speed but the enjoyment. I simply do not have fun healing or tanking single pulls. If the run takes longer but I am having fun being a dps tank or healing a dps then for me it was a net positive. Granted I rarely ever queue without friends so my experience differs from the norm. In cases as you mentioned I would simply try with the group to kill the boss.And if you don't get a new one by the time you get to a boss? Not only that, you just added yet more time to the dungeon, as you're now forced to do even smaller pulls and have even less dps going into each battle.
Kicking anyone just for not being up to your standards in speed, tank or not, is detrimental. Now if they're being blatantly bad and refusing to do mechanics, that I can agree with. But kicking shouldn't be a kneejerk thing. It should be the final resort. I never kick unless someone is being specifically interruptive, are afking, or have d/ced for a little too long.
That is why I mentioned one could argue that 3 dps 1 healer probably is not that much slower or slower then a single pull tank 2 dps 1 healer group. Though admittedly my experience might differ since speed is not the primary reason why I like large pulls though it is a bonus.
Once again. If I don't get a new tank, we pull the boss, and I heal during the boss. At least this way I feel like an actual healer instead of a green DPS who uses cooldowns every 30-60 seconds & regen.And if you don't get a new one by the time you get to a boss? Not only that, you just added yet more time to the dungeon, as you're now forced to do even smaller pulls and have even less dps going into each battle.
Kicking anyone just for not being up to your standards in speed, tank or not, is detrimental. Now if they're being blatantly bad and refusing to do mechanics, that I can agree with. But kicking shouldn't be a kneejerk thing. It should be the final resort. I never kick unless someone is being specifically interruptive, are afking, or have d/ced for a little too long.
It's not about tank making the dungeon take less time. It's about knowing you class & not wanting to deal with lazy people.
I ain't here to carry a tank that wants to watch netflix while they tank.
If you are in +50 content, and it isn't your first time in the dungeon, you shouldn't have trouble with your class.
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