Results -9 to 0 of 391

Threaded View

  1. #11
    Player
    Mixt's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    378
    Character
    Mixt Bell
    World
    Lich
    Main Class
    Paladin Lv 80
    In that case yes, but in the case that the tank does grab the mobs, and then ends up dead because incoming damage was more than their gear or the healer could deal with, then having the puller start bitching over it just makes them look bad.

    Tank: So this is my first time in this dungeon and my gear is only slightly above the minimum Item Leve-
    DPS: GO FASTAH! *Pulls extra*
    Tank: O_O oh crap *Grabs mobs*
    Mobs: Lol gangbang!
    Tank: *Is dead*
    DPS: *Proceeds to act like a goddamn politician, with all the fingerpointing and blustering that comes with it*


    Frankly, if i had a say in dungeon design i would throw in the occasional nasty surprise that discourages big pulls.

    Like two packs of mobs that tether to each other to massively multiply their damage if you fight both groups at once.

    Fight just one group at a time? Normal easy mode dungeon damage

    Pull both groups? Have fun taking like 80k damage per auto from six different mobs, instant death.

    Have the damage buff the mob packs get from tethering to each other be called "Lolbigpulls!"

    But then that's just me being vindictive over past offenses
    (8)
    Last edited by Mixt; 06-09-2019 at 12:49 AM.