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  1. #131
    Player

    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    99
    Some jerk today pulled WAY to much for the level and he died then blamed the healer, who was lower level than he was. He had almost all jobs 70 and a mentor tag. Smh. I do not get people like that at all. I get there is a learning curve but blaming the healer was just low. Felt bad for them.
    (6)


    私の手ぎゅっと握りしめて
    いつもこう言ったね…

  2. #132
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    two packs at a time is a megapull now?
    "with all due respect, you shot yourself in the foot by not doing multipack pulls while leveling."
    As far as I'm concerned, yes, a "multipack pull" is a megapull. It's just a buzzword anyway, don't look so deeply into it.

    every dps has aoe at the very latest by level 45 (and thats just drg).
    I'm primarily talking about much earlier leveling dungeons, where I very commonly do see tanks trying to megapull even when the particular DPS in their party do not have their AoE (usually the healers don't either, I dunno what SCH gets but Holy and Gravity come quite late)
    (1)

  3. #133
    Player
    amiserablerobot's Avatar
    Join Date
    Sep 2017
    Posts
    7
    Character
    Law Arkwright
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Fynlar View Post
    I'm primarily talking about much earlier leveling dungeons, where I very commonly do see tanks trying to megapull even when the particular DPS in their party do not have their AoE (usually the healers don't either, I dunno what SCH gets but Holy and Gravity come quite late)
    I had one like this today in Tam Tara. I didn't have AOE, the SMN wasn't multidotting, and the Warrior used Overpower so infrequently that they were losing aggro on every pull.

    Though it's not the fault of the "always pull big" mentality, new tanks just don't seem to understand why it's done, just that they should. A problem in the teaching rather than the lesson.
    (2)

  4. #134
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I am bamboozled by the number of people that go "hur dur if you pull it you tank it!" "That player is not gonna get healed *dab*" instead of initiating dialogue asking why / if they could stop.
    Take a wild guess how many of them either ignore you and keep doing what they're doing, or just ragequit the dungeon in protest (very often still without a single word) because they're not willing to entertain your request.

    After enough times of this, I'm 300% done with asking. Just don't do it in the first place. Again, if you wanna set the pace, YOU be the tank.
    (1)
    Last edited by Fynlar; 06-08-2019 at 01:13 PM.

  5. #135
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    I'm spamming DF everyday and I've never ever seen a kick because of another player playstyle ( slow vs big pulls, healers only healing, slow DPS, Heal/DPS pulling and so on).
    Most people don't even talk in dungeons.
    (0)

  6. #136
    Player
    Beelhi's Avatar
    Join Date
    Sep 2015
    Posts
    148
    Character
    Skye Zeer
    World
    Twintania
    Main Class
    Sage Lv 90
    Here is what I do as a healer

    I let the tank decide the pace, if i don't like it, I ask them if they feel comfortable enough to pull more. If they reply angry I kick them, if they say they don't feel comfortable I try to encourage them to try and it's fine if they fail, atleast they learn (I remember a DRK once who didn't have dps stance on and was scared of his mana running out, i taught him what I could and he was very grateful for having learned something). If they don't want to try, that's fine too.

    If a dps intentionally pulls more, either without asking or after a "no I won't pull more" from the tank I don't heal them and usually the tank doesn't take aggro off them either. If they do it again after being told not to, I vote to kick.

    If a tank doesn't keep aggro not because they're new, but because they decided to pull mobs in dps stance and not use cooldowns, I stop healing them and take care of the mobs that are on me. (ofc after reminding them of tank stance and cooldowns and if they get angry..well..bye)
    (0)

  7. #137
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fynlar View Post
    I'm primarily talking about much earlier leveling dungeons,
    "Tanks should pull everything" is a custom for level cap content, not levelling content.
    Tanks that are pulling too much in levelling content are just asking to die. THere's an amount that's safe and an experienced tank may know this, but heck even I limit myself when not at level cap. Things hit you much harder.
    (6)

    http://king.canadane.com

  8. #138
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I agree. I was responding specifically to post #74 which was advocating for megapulling in leveling dungeons.


    Sure, you can probably pull it off if the party is not new and on top of things (and has their AoEs) but it should hardly be expected as a standard for that content.
    (0)

  9. #139
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fynlar View Post
    I agree. I was responding specifically to post #74 which was advocating for megapulling in leveling dungeons.


    Sure, you can probably pull it off if the party is not new and on top of things (and has their AoEs) but it should hardly be expected as a standard for that content.
    i literally specified two packs in leveling dungeons and was replying to someone who said they were leveling 30-60. two pack pulls are fairly common by that point especially in HW (and SB) leveling dungeons. the earlier you practice the easier it comes to you in cap dungeons where you can pull everything to the wall.
    (0)

  10. #140
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Drayce1 View Post
    You dont like it? Que as tank then, only those who disagree never played a tank long enough to know how it feels. If the tank feels the something is wrong with the dps or healer after the first pull and decides to one or two group at a time after that, you respect his decision. The reason why theirs so few tanks is because of players, like you, who "disagree" with how things work, and cuz of players like you, tanks get stressed out, fed up with it, retire, and play another role, or they just que with friends and fc members.

    Im glad for the trust system, though ive rarely had to deal with much problematic players who thinks they know everything lately, trust system and fc members make my play experience pleasant.

    Tanks dictate pulls, you want them to pull to the wall? Then you better hope that tank is not only geared for it, but you got the heals or dps to do it. If you dont, you get small pulls. Simple as that.
    I thoroughly disagree with this mentality. Honestly these tanks need to get over themselves. This is coming from a tank.

    "I'm the boss, I decide the pace and how many mobs will be pulled". Really? What a selfish, egocentric point a view you have there champ. This is an MMO and you're required to work with a group. No, you are not the boss because you are a tank. If 3/4 in the party decides you should pull more, you are pulling more or you're getting kicked. Respect. your. party members.

    We're talking about dungeons, literally the easiest content in the game. One overpower/flash/abyssal drain is enough to snap aggro of any dps who decided to pull one extra mob. So please, stop pretending it's "oh so hard" to grab that mob back because most tanks who let a DPS die are doing so only out of spite or because their delicate "tank pride" got hurt.

    Tanks already have one of the easiest jobs in a Dungeon and, on top of that, they also think their decision weighs more than anyone else's just because their icon is blue and they have higher defense status? It honestly surprises me that this is still a thing.
    (6)

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