It isn't an untold rule, it's logic.
Then again it seems enmity management is going to be way easier from ShB on so while it's still pretty annoying in some cases it will not be a big deal anymore.



It isn't an untold rule, it's logic.
Then again it seems enmity management is going to be way easier from ShB on so while it's still pretty annoying in some cases it will not be a big deal anymore.

I main a healer, so my views are coming from that perspective.
If a tank wants to pull one group at a time I'll sigh and then be okay with, it will be boring but not worth the hassle to fix it. It only adds on 5-10 mins to the dungeon time.
If a dps pulls I'll keep them alive the first time, after that I may not, depends on my mood. I have found that dps trying to force the tank to pull faster can end in a slower run, mobs will be running around, tank may not be able to handle it. Harder to group up all the mobs to AoE. Though if a dps pulls and leads the mobs directly to the tank... That I leave up to the tank.
Van Arn, who will hence forth be known as mr kicky. At first reading his posts I was more "is this guy for real?" but then I saw that he is fine with kick them, get kicked. I don't agree with him but I guess I kind of get it...If a tank is open to suggestions, trying and wanting to tank, I'll stick with them. If they come in way undergeared, and not able to hold threat at all, then they need to go..
Also the comment about tanks are least useful role in raids? Um you need to group with better tanks, I group most often with a warrior tank, our aoe dps will carry any group His damage is insane, (nerf Warriors and WHM )He is the thing that makes it so easy, he pulls big, gets the mobs perfectly positioned, doesn't require much healing etc..
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He is the thing that makes it so easy, he pulls big, gets the mobs perfectly positioned, doesn't require much healing etc..


