Quote Originally Posted by van_arn View Post
The rule is as long as no one dies it's fine.

If a tank kills people by refusing to pick up adds, kick them and healtank. Because they refuse to do their job.
I partially agree with this. If another member gets agro from me not grabbing a wandering spawn, me losing agro, whatever, and I cannot constantly keep everything on me as a tank, then yeah, boot me.

Yet, if a non-tank pulls on purpose (accidents do happen by running too far out in front of me, which is no problem, I will grab the mob), then no, I don’t agree. Kick the non-tank puller.

Remember, when you go into group content, you are signing an agreement between all member to outsource your weaknesses and insourcing other people’s weaknesses.

So:
Healers and DPS outsourcing pulling to Tanks, since it should cost less MP/sec to keep the tank alive than the healer pulling.

Now, if the tank can’t do their job, or it starts costing the same or more MP/sec to keep the tank alive over the healer or DPS, then boot the Tank. The Tank is violating contract because they cannot keep the damage they receive low either due to poor gearing, poor CD usage, or both.

If non-tanks want to pull, they need to state up front that they are going to pull. Then I can choose to agree and go along with them pulling and me tanking them once the pulling is done, or I can just eat the 30 minute penalty and just leave.

Quote Originally Posted by van_arn View Post
Tank is the least useful role in normal modes, so if they can't push one button to do their one job get rid of them.
Once people find out how to do the mechanics and people become over-geared, yes, tanks become the least useful role. Too bad they are required for DR.

Though… thinking about this… I did my job already by joining DR and allowing 2 DPS and 1 healer to group. I can leave since they don’t need me to finish the dungeon. The Tank requirement is only to create a party in DR, not to finish it. The new party lead can search for a new tank if they want.

Quote Originally Posted by van_arn View Post
The corollary to this rule is it doesn't matter what you personally want or are comfortable with, you should get kicked off if your party disagrees with you.
If the party wants to kick me, they can. They can use their limited kicks per day to boot me for not agreeing with them. Then they can weigh out the option of keep going or not. There is no loss for me as a tank player if I get kicked.

There is no reputation damage socially from me being kicked. I will never see those people again, and I can bet that whoever I see in another dungeon, won’t know those people. Since Tank is a required demand by SE for DR, I will always get a spot in a party at the start.

Of course, if I am not comfortable with a certain way they want to do things, or I am just not in the mood (to be honest, I will try anything once in dungeons), then I will just leave. I can do other things.