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  1. #1
    Player
    Yllania's Avatar
    Join Date
    Sep 2016
    Location
    Uldah
    Posts
    219
    Character
    Lolola Lola
    World
    Diabolos
    Main Class
    Astrologian Lv 90
    If a tank wants to pull wall to wall thats fine. If a tank is shakey because low gear/anxiety/the dps sucks thats fine too I get to dps more. I do what the group needs. Groups are different and Im ok with that, unless the tank is stopping in between every pull it doesnt really add that much more time.

    Hit the dumb post limit but were not only talking optimal setting. Optimal setting everyone is doing the best at every roll. Yea then big pulls would already be done. PUGs arent optimal. People should communicate more rather than just pulling, especially in PUGs. So no I dont think its ok to pull more without trying to communicate first, because you dont know why or what.
    (10)
    Last edited by Yllania; 06-08-2019 at 03:30 AM.

  2. #2
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Yllania View Post
    If a tank wants to pull wall to wall thats fine. If a tank is shakey because low gear/anxiety/the dps sucks thats fine too I get to dps more. I do what the group needs. Groups are different and Im ok with that, unless the tank is stopping in between every pull it doesnt really add that much more time.
    Perhaps I should make it clear.

    In an optimal setting (tank/dps/healer aren't undergeared for the content, they are fine with the content, no one is new to their class, etc) wall-to-wall should be the standard.
    Their are a lot of variables with not just tanks, but the party in general. Wall-to-wall is what should be happening under a normal dungeon run where people are comfortable.

    As far as the OPs post goes though, I still believe that if a DPS is pulling more, they are trying to nudge the tank into speeding up the dungeon, and pushing the tank into getting out of their comfort zone to make things run quicker & smoother.
    (7)

  3. #3
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hash_Browns View Post
    Perhaps I should make it clear.

    In an optimal setting (tank/dps/healer aren't undergeared for the content, they are fine with the content, no one is new to their class, etc) wall-to-wall should be the standard.
    Their are a lot of variables with not just tanks, but the party in general. Wall-to-wall is what should be happening under a normal dungeon run where people are comfortable.

    As far as the OPs post goes though, I still believe that if a DPS is pulling more, they are trying to nudge the tank into speeding up the dungeon, and pushing the tank into getting out of their comfort zone to make things run quicker & smoother.
    Speaking from personal experience, first few things I do on entering a dungeon as a tank is check who I got, check their gear, check what classes they have leveled. If I notice they don't have the gear and don't have many leveled classes, gonna assume they're not as experienced and/or new to the game. I will pull regular groups and see how it fairs. If it looks easy, Ill speed up. If they're geared and got classes, Ill pull big and see how its handled and adjust accordingly.

    I cant speak for other tanks, but it is annoying to be told to pull more from inexperienced players (not saying in this thread) who haven't bothered seeing what their fellow players are up to. Or since I'm used to pulling and what not, I'm keenly aware what hurts in dungeons, so I may purposefully not pull something because it's easier to pull the trash around something and deal with that, then deal with the hard hitting mob. This is where communication comes in. Again, to many times I get an overzealous DPS or healer who wants the dungeon done in 10 minutes or less pull something that hits hard into me when I already have 7 things on me. I die, healer dies, DPS run around like chickens before dying, mobs reset, and we spent more time because of that foolishness. Optimal or not, talk to your tank before pulling more. Ive told DPS a few times in the past the reason I dont pull 'x' is because how they hit while Im already tanking quite a bit. Sometimes slow and steady is better than big and fast. It really depends on the dungeon, and your party comp.
    (13)