Currently notification sounds of attacks, like Leviathan splash or T5 Divebomb for example, are linked to sound effects (please correct me if I'm wrong).

These sounds, especially the very subtle sound from Divebombs, can make it hard to react to them if alot of sound effects happen at that moment, or if BGM is active, or if you use a voice chat program to communicate with others and they keep screaming "We're going to dieee!!!" .
I'm not the type to stare at my monitor and wait for some kind of visual indicator. I rather listen to what's going on around me and act accordingly.


So, my question is, is it possible to give these sounds their own seperate volume control?
Or is there some other way to do make them louder without changing the other sound effects?