Goal: Cards will apply to a role, allowing everyone to benefit in a way
relevant to their role. Or, cards can be played to increase dps
but you wont progress seals.

Solar Seal
Spear Melee DPS 6% increase
Arrow Ranged DPS 6% increase

Celestial Seal
Bole Tank %damage taken reduced
Spire Tank Shield effect

Lunar Seal
Ewer Healer Mana 10% or refresh
Balance Healer %healing increase

OR 3%dmg to other classes and Seal Gained


Incorrect match allows seal progression but it would have given a
better damage output if used in the minor arcana

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Reduce cooldown of Divination will push more role based card play
(120s Cd)
4 Draws,4 Redraw gained, 0-1 Sleeve(1 Draw, 2 3s CD Draws)