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  1. #11
    Player
    Cheezebell's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    6
    Character
    Felix Puer'natus
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Another idea I really like is adding in more frequent healing procs, like how sometimes cure will proc a freecure to get you to use Cure II, but make actual healing "combos" if that makes sense? I feel like that could make healing more fun and varied, action-wise. I dunno how everyone else feels about that though.
    (0)

  2. #12
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    "Just wait for Shadowbringers to be released to see if you like having 2 buttons for DPS!"
    No thank you, I've run Sastasha before. I already know I hate it.
    (1)

  3. #13
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Halivel View Post
    I am Tank and I'm happy with our changings? There is nothing what I can consider as "sky is falling". It's better to wait the release anyway.
    I've seen a few folks throwing a fit that is akin to when SE did the right thing and killed Cleric Stance. "My stance dancing!" But that's the most extreme I've seen it get.
    (0)

  4. #14
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hysterior View Post
    Happens in fights like Shinryu. Pretty sure healers will have more to do in 5,0
    Boss AOE Spam Eleganza Extravaganza
    Yea Shinryu ex had a nice healer heal as dps check. But yea I’m all for going in this direction

    It would be interesting to see raise used in a more mechanic sense rather then mistake sense as well
    (0)
    "A heartbeat without harmony
    Is moonlight without dark"

  5. #15
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by StarRosie View Post
    I've seen a few folks throwing a fit that is akin to when SE did the right thing and killed Cleric Stance. "My stance dancing!" But that's the most extreme I've seen it get.
    Oh well, saw it too. Can't really get it, because... there was not any real stance dancing, to be quite honest. If your party is okay, you will be in dps stance 99.9% of the time (except general dungeons under big pulls). If "being in dps stance" = "stance dancing" then I'm even more glad they finally removed it.
    (1)

  6. #16
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Just do more damage in content (both ranfom and predictable damage) so healers wont have time for dps or they will have to be creative/good to do DPS.
    (1)

  7. #17
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eli85 View Post
    How about we, you know, wait to play healers in 5.0, instead of thinking about possible solutions to hypothetical problems about changes that no one, outside of the media tour, has had a chance to actually play?
    Sorry, this sort of logical thinking is not allowed 'round these here parts.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #18
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vahlnir View Post
    Sorry, this sort of logical thinking is not allowed 'round these here parts.
    Pre-Stormblood: "Shut up, you haven't played it yet."
    Stormblood: "Shut up, you're not 70 yet."
    Level 70: "Shut up, raid tiers aren't out yet."
    Raid Tiers: "Well, maybe they'll make adjustments."

    Next expansion (Repeat above)
    (5)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  9. #19
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    578
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Enkidoh View Post
    That sounds like the old 'healing spells do damage to undead trick' which has been a part of the FF series since.. well... the beginning I think. It was even a thing back in FFXI (as it is throughout most earlier FF games), and due to a bug that occured where the calculation used to determine how much damage they would do glitched and did far far more damage than it was supposed to, players being what they are quickly discovered this bug and exploited it for it was worth (using it to almost instant-kill certain undead bosses and NMs) - the bug was not only fixed SE determined that it was an unauthorised exploit and so mass-banned players that had used the exploit. It became a rather unpleasant business all round when it was all said and done.
    It seems SE want to avoid a repeat of this whole sordid affair so thus that trick was all but made utterly useless here. As FFXIV does not have any kind of elemental damage any more (with the exception of Eureka) it is a moot point anyway.
    Y'know.. i gotta wonder how they rationalized it was an exploit though. Healing being damaging to undead has been around forever, and if i recall correctly, you could cast heals on any enemy mob if you actually wanted to. It seems like a natural attempt to use curative magic against undead enemies, and how was the player-base to know it was an exploit? To any rational person, it would seem like a gameplay feature they didn't balance properly.

    Not much else to say on the main topic.. just found this interesting.
    (0)

  10. #20
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    775
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Reiryuu View Post
    Pre-Stormblood: "Shut up, you haven't played it yet."
    Stormblood: "Shut up, you're not 70 yet."
    Level 70: "Shut up, raid tiers aren't out yet."
    Raid Tiers: "Well, maybe they'll make adjustments."

    Next expansion (Repeat above)
    Pfft, feedback is for when it's too late to change anything, not before! Don't you know that!?

    You're supposed to wait until after the crash and THEN apply the brakes!

    You're worried about that iceberg up ahead? Ah it's probably nothing guys, no need to change course, everything will work out fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine.
    (4)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

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