Quote Originally Posted by Radacci View Post
Your role is healing, what's confusing?
Looking at SCH (which i plan to play MSQ with) the only thing that changed was removal of miasma, bane, shadow flare - everything else is exactly the same, with the addition of new skills that augment what you're already doing.
You heal when necessery
Spam art of war in aoe
Biolysis and broil on single Target.
What's confusing?

WHM lost Aero, and get new atks instead.
Healing improved
What's confusing?

AST card game is simplified
What's confusing?

The point of the changes, was to make it less confusing.
The identity of healer, is to heal, so why do people act as if losing dps skills, hurts healer identity?
Don't get me wrong, it would be nice with more skills, but the second aspect is skill bloat - they remove skills every expansion, to add new ones - healers will lose dps skills in favor of heal/support.
It doesn't help we have content like PoTD which teaches healer nothing then suddenly they have no clue how to play their class in any content beyond it. Old content is worthless these days also because the sheer lack of spells within them until the later levels.

It's like they want the learning curve to come in later into the game all at once, then wonder why so much of their playerbase struggles to play well. Most old content is irrelevant at teaching you any of the games mechanics these days, none of it's threatening.