Page 3 of 3 FirstFirst 1 2 3
Results 21 to 26 of 26

Hybrid View

  1. #1
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    I would say the Media Tour is the closest thing people will have to it past playing at events like E3 and the like before it's release. If you want to be cheeky you can say "Preorder early access is!" but to be completely honest we know those servers are going to drop like a rock for most of the 28th.

    I wouldn't advise a Public Test though in a normal sense. It sounds good as an idea but as multiple people said it would absolutely be exploited. People would be posting raid guides far before the others and it would take a lot of the coming experience.

    What I would say would be a neat idea is to specifically craft test zones (maybe have it in the style of Omegascape as it's got the digital feel), giving encounters similar to what we would fight in the main game albeit on a far less grander scale.

    You could have them mirror guildhests in terms of how they function offering multiple instances for different encounters but at the new level cap and with the new toolkit. Doesn't have too be glamorous for the encounters and could be simple enemy models/aoes but would at least allow people to feel the flow of the jobs on a general level.
    (2)

  2. #2
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    As stated above the media tour is our version of a public test. They received feedback from people who actually play the game and they are getting preliminary feedback. That's all they can do before going live. They will make adjustments before release and immediately after release. People still won't be happy but that's life.
    (0)

  3. #3
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    A PTR is a double edged sword. On one hand yes it involves the community a bit more and helps make everyone happy or at the very least happier.

    However, as people have pointed out that a PTR comes with a few inherent flaws and a few bad apples (which looking at these forums we have an abundance of) could and would destroy it for the rest of us.

    So what about a limited ptr with only “experts” of any given role or job via the community. Well this is also built in with an inherent flaw, they will only ever really speak to what they want and i would wager a large part of the midcore/casual fanbase would be left in the dirt with jobs way more complex then they need to be to give the hardcores a better challenge.

    There is also a world wide community and all of its feedback to think of and logistics to figure out on all that and you will constantly have dual sides arguing every change and while yes it could and should be a positive to both it could equally be bad for both. More stressed out devs trying to work out suggestions and balance it between hardcore and midcore/casual audience and more players feeling excluded and like their feedback doesnt matter creating this new depth of salt mines based on the ptr elites.. telling everyone how to play the game. Or at least the potential for it.
    (1)

  4. #4
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    If you want a Public Test Server, thinking that it will improve feedback to the devs for upcoming changes, then you misunderstand what a Public Test Server is for. It is not for feedback. It is for identifying and quashing bugs. You can ask anyone who works in game development: by the time changes hit a testing server, it is far too late to make significant alterations to those changes. Things like job changes are decided on months and months before developers are ready to talk about it, never mind putting it up for any sort of hypothetical testing.


    English language feedback—as far as making it to the developers in a concise and expeditious manner—is something that could be improved upon, but a Public Test Server is not the way go to about it.
    (1)

  5. #5
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Knoahl View Post
    Hey,

    Following the recent upset with job changes I've seen, and from issues with balancing the past 2 expansions and ARR, do you think this game would benefit from a Public Test Server so players can try out changes and give feedback before they go live?

    Maybe this would help communication with the devs. When we Beta tested ARR story cutscenes were omitted so no spoilers got out and a lot of content was limited, I think this could be done again to help improve the game over the long term maybe.

    What are peoples opinions? Do you think this could help?
    Based on certain other games having quite an extensive player testing period and still launching with some really really really bad bits..... no, I don't think a public test is likely to help anything.
    (0)

  6. #6
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    PTRs are probably not good over the long haul. While it allows players to test changes, it also allows Devs to be less thoughtful in their design and more prone to making changes based on outcry rather than keeping to the game aesthetics. Depending how much content also becomes available in PTR is an issue too. If it allowed for all content to be tested (including raids and savage), then you could see a lot of stuff getting not only spoiled, but testers having a clear advantage on content clears vs people who dont see it.

    I think the game, broadly, operates fine without one. The 'outcry' about the healer changes I think is pretty overblown.
    (0)

Page 3 of 3 FirstFirst 1 2 3