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  1. #8
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    One thing I imagined a long time ago is a debuff tied to the gap in enmity. Basically, enmity would be separated in "Floors", and your tank stance would put a "Tunnel vision" debuff that increases direct/critical hit rate for anyone that is below your Floor (the wider the gap, the stronger the debuff). This way, even if you're top enmity, you'd still want to build enmity to give more and more stacks to your comrades and make their DPS skyrocket, which would in turn, make maintaining the gap more difficult, etc...
    Could be tied to a slightly revised enemy list instead of a buff/debuff system.



    It would still be functionally the same behind the scenes, I'd just rather not have yet another little symbol on the boss bar to keep track of.

    Angry red square means it's looking right at you, therefore your chance of DH/Crit is lower.
    Calm green dot means the enemy barely even registers your existence, plenty of opportunity for critical strikes.

    Tanks would get tools to reverse or otherwise alter these effects.
    (0)
    Last edited by Jandor; 06-06-2019 at 07:34 PM.