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  1. #1
    Player

    Join Date
    Mar 2012
    Posts
    17

    delete this

    nvm delete post pls
    (0)
    Last edited by FreyaBurmecia; 03-09-2012 at 11:18 PM.

  2. #2
    Player
    Abauge_Goga's Avatar
    Join Date
    May 2011
    Location
    Ontario, Canada
    Posts
    189
    Character
    Abauge Decebalus
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    lol.. this eliminates animation lock which everyone complained about A LOT OF TIMES.

    SE will not change it back.. i think it just takes time to get used to this mechanic, find new strategies, etc.
    (0)

  3. #3
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Abauge_Goga View Post
    lol.. this eliminates animation lock which everyone complained about A LOT OF TIMES.
    sorry ur wrong try again
    (0)

  4. #4
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by FreyaBurmecia View Post
    The way this is at the moment is really bad The healers can't keep up with the tank and as a result, parties can't rush through dungeons. Many players don't want to be a conjurer anymore.

    Current mechanic:
    If you are moving you can't start a cast.
    If you're charging a spell and move, it will cancel.
    You'll stop moving when you shoot the spell - success.

    I would like to suggest the mechanic to be changed to this:
    If you are moving you can start a cast.
    If you're charging a spell and move, it won't cancel.
    If you're moving, you won't shoot the spell - cancel.

    I also think a button should be added to the GUI to allow user to toggle this feature on or off. Or at the least, provide an option in configuration and a console command.

    Let me know what you think?
    Request Denied.

    Try again in 2 years.

    Thank you for your time.
    (0)

  5. #5
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    What I think would be good however is rather than pressing a button or macro for stop moving, when you cast a spell you automatically stop moving then cancel if you continue moving.
    (0)

  6. #6
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    Im fine with canceling while moving. i like it that while you move and try to use a spell it just get blocked and doesnt start casting just to see it fail. what i dont like is that there is still animation lock when the spell is in its final castin state.
    Plz SE remove Animationlock already and let us freely move int this final second of casting. thats especially needed for the instant cast spell, because you still need to stop for a second to cast the spell. But we really dont need animation locks for spellcasting and rly fast abilities. Its only ok for very long Weaponskills.
    (1)

  7. #7
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I am even more frustrated with spellcasting than I was pre-patch.

    I am in support of being interrupted if you move while casting.

    What I am not in support of is when this glitches and my spell cancels when I am (and have been) standing absolutely still and have not been hit by anything. Sometimes, my spell will fail and tell me that I've moved for no reason. I think this is a stutter in the connection between my computer and the server, thus resulting in the server thinking I've 'moved'.

    This 'moving while casting' does not help animation lock... at least for me. I have to be running pretty early on for it to work, otherwise I will simply run a bit, finish my cast, then keep running. The difficulty of fights like Ifrit are identical to what they once were before (perhaps a bit harder if the 'not moving' interruption hits me).

    I play on the east coast, and ever since I started doing endgame, I've plugged in directly to my modem to avoid as much lag as possible on my end. But my problem was never being able to run while casting. Theoretically, you could have 'interrupted' your spell before this new change by pressing that same spell button again (thus canceling it).

    What I do have a problem with (and will continue to have a problem with) is animation lock. It drives me (and many people) absolutely insane. Animation lock is probably the cause of the majority of my deaths on any fight I do... Even if I try to time myself (and know the monster's patterns), the mix of the lag from the server and the inevitable animation lock will still hit me. For those who would say... "Too bad, you need to be timing your casts to go right off after an ability..." I answer this: What if something goes wrong and I can't do that for that one second? One animation lock can and will kill. That said, I have beaten those fights multiple times, so they don't make the fights impossible for me... just annoying.
    (0)

  8. #8
    Player
    cha0sking's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    19
    Character
    Chaotic Stillblade
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    I believe that since it's a fantasy game, you should be able to start a spell while moving, and cancel it if you don't want to continue. It is absurd that the character can't run and cure, if you move far from range then it should fail, but other than that a mage should be able to blast the eff out of a mob while running by it, makes game awesome, same should be for DoW. And I'm a computer scientists, so I'm not talking out of my ass.
    (0)

  9. #9
    Player

    Join Date
    Aug 2011
    Posts
    148
    I have had some ideas based on the discussions in this thread, and will post a new topic with them.
    (0)