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  1. #24
    Player
    Choc's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Choc Semnal
    World
    Cactuar
    Main Class
    Carpenter Lv 22
    Quote Originally Posted by DoctorMog View Post
    I need to explain a few things so that people aren't mislead by others putting words in my mouth.

    -I enjoy the game. (Shocking I know!)

    -The game needs tweaks, but it is already FAR deeper than people understand. Many people just don't know because they would rather see things handed to them or changed and made simpler. Take a good look at monster weaknesses for instance, has anyone even tried using weapons to exploit monsters weaknesses for leveling up? If you have, bravo ^.^ if not, I think you should look deeper into the games systems before you cry that it needs an overhaul.

    (Also see:
    Element wheel (and monster weaknesses)
    Incapacitation
    Monster weapon type weaknesses (slashing, blunt etc...)
    Monster directional attacks received weakness (rear, right side etc...)
    Weaponskills that do additional damage vs monsters
    Afinity with weaponskills and their damage on class vs off class
    Class specific standard attacks with additional effects
    Effective stat allocation
    Battle regimen types (and their additional effects)
    Additional damage from BRs (combined with any of the previous in this list)

    Point is, its deep... people are just lazy. (on a side note, if you are thinking about any of the above when killing things, you are doing it right XD)

    -My linkshell and I worked very hard to get ahead efficiently and gain levels and knowledge faster than others by means of teamwork and cooperation. I work a full time job and have a wife, so I am not the unemployed grinding machine a lot of people think I am. I play with effectiveness in mind and I get the best use of my playtime.

    So, while I am not in the opinion that playing more gives my voice more weight because I understand the game more than some others, I am in the opinion that a lot of people just don't know how deep this game really is. With its current mechanics, an overhaul would ruin so many wonderful things the game offers that people just don't know about or are willing to do. (see above paragraph)

    I am trying to show some of these things in my videos, I hope people take a look at them sometime.

    My final note is that I do kind of find it funny how hostile people get when I say I like FFXIV. Just because you don't enjoy the game doesn't mean someone else can't possibly enjoy it. Please think about that before you rant on about how terrible things are for you and how you lost $80 buying the box lol. Please be smart enough to see both sides of the table before you post potential changes, they could break the game.

    ~Mog
    Nearly everything you listed there isnt even implemented properly.

    Theres plenty of things I like about this game, if there wasnt I wouldnt still be playing. However I also know that if things DONT change then I wont be around for too much longer.

    "elemental wheel" - Yeah I have tried this many times over, and it goes with the stats being broken (something yoshi has admitted to!). Being a conjurer I have tried different elements, boosting lightning affinity and carrying a walnut wand of storms while casting thunder II hardly does any extra damage against water types than casting earth or fire even without all those boosts

    "Incapacitation"- Normally done just for better chance at loot (buffalo horns) but at times it can be useful in battle (knocking down buffalo with flashfreeze). This is actually one aspect I love but it doesnt have too many uses yet, and the fact that conjurer doesnt get any part damage without taking from other classes is annoying.

    "Monster Weapon type weakness"- Dont play any melee classes but I havent really seen this make any sort of difference in combat, nor have any of my friends noticed it.

    "Monster directional attacks received weakness" - isnt this a norm for pretty much any mmo? Attacks from the rear do more damage....not really original.

    "Weaponskills that do additional damage vs monsters"- First time I ever heard of this, as their desciptions dont provide any info on damage calculations or anything. Again I dont really play melee though.

    "Afinity with weaponskills and their damage on class vs off class"- Another reason why the system doesnt work well, weaponskills on other classes arent worth using over the ones you already have on yours besides the ones that do something extra (part damage)

    "Class specific standard attacks with additional effects"- im assuming you mean the difference between something like "heavy" and "Light" thrust. I would hope that everyone knows the difference between these...

    "Effective stat allocation"- Again Yoshi already said stats are broken, while I do my best to get the most effective stat allocation they really dont mean much. Im going to heal for maybe 30 extra hp with 140 mnd than a conjurer with 50 mnd. Im going to nuke for maybe 30 more dmg with 140 int than a conjurer with 50 int.

    "Battle regimen types (and their additional effects)
    Additional damage from BRs (combined with any of the previous in this list)"- Yoshi has admitted that this dont work properly as well. I do notice a difference in damage from BR, but they are horribly clunky and having to stop and wait for everyone to queue up is absurd, yes with a very organized group you can make this semi fast but your not always going to have that luxury and its very difficult to get this down without voice chat.

    Some effects from BR like lowering defense is nice but the wasted time that 4-5 members spend in br kind of offsets that, and people like healers cant even contribute because you dont want to be stuck in br mode while people die.
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    Last edited by Choc; 03-21-2011 at 09:50 AM.