If they don't change anything, the game will die, is just as simple as that![]()
If they don't change anything, the game will die, is just as simple as that![]()

this statement about wraps it up simple and to the point, some think big changes are needed and are called whiners, and some think very little is needed and like the idea of riding a sinking ship but again time will tell if this statement holds true

bump
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My biggest pet peeve is when switching jobs, it should not take a day or two to reallocate all your attributes. When SE announced you could draw your sword kill a mob, put on a staff and cure a fellow player on your way back to town, and then see a mining node a switch to a pickax and mine, all in a matter of minutes. Yet make it so hard to allocate your attributes to fit into the role you currently want to play.
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.

Only way I can see the game dieing so to speak. is if they stray to far from their direction, set forth on the FF14 site, they rushed it out to the market before ironing out all the details. Stances, Lore, quests. they are all there.
If SE looks back on what the true path they decided by their own site. then take ideas from the player base to build upon that. they can incorporate views from both streams combining together what the masses like. with their own direction. making FF14 stand out on its own from the rest of the games on the market.
This is just my opinion though, always loved how SE stuck to their guns and taking the uncharted path.
Arguing if the game should change is pointless. It will change and we should only argue on how it should change. I personally consider even fixes as change and they are number 1 things, I want to see working aka "changed". I don't see major overhauls of basic mechanics to be the answer at this point, they just need to be fixed. I like this "skeleton" apart from annoying things that can be fixed(elemetal wheel, stats, BR and such), but there is this thing called "making arrows rains with knuckles" system that needs imo the sledgehammer fixing and other thing is not having roles to play(this is role playing game!)
I don't say anyone in particular wants to keep the system just as it is now, but that would be pointless. It would mean keeping less than half of community happy, which is already less than 1/10th of the population, this game was meant to at least get, which is less than 1/10th of the population of the game FFXIV is supposed to compete against. Realistically succes is business and business is bad.

The game is very solid base to build from. All that is left is for SE to fix the badly implemented tools they used to build with. tweak the battle system, add many different ways to "grind", Lore/story, hell mini games like Tetra, Blitzball, an arena for PvP, etc.
Create a world where we as the FF player base will feel at home, as well welcome players from other franchise with a method of enjoyment.
Not everyone plays for "end game" some even enjoy just role playing. SE needs to open the doors to ideas. add as many of them with their own twist. The "end game" can just be an option. The "role player" can even play a larger role. (just a twist on a way to look at it)
No one is wrong in what should be added. SE just needs to make the ideas work with the world they created. can add say jump in a form that is suited for the world, swimming, instances like Dynamis, Besiege, Spawned world NM's for camping, BCNM/KSNM, augments for armor/weapons, customizable crafting/synergy, enforced group play while leaving a method for causal players to enjoy (Guildleves).
Would like to see an ever expanding world where most everyone can find their own little place they feel they belong.
Cool after thought, SE can have different sections of the team, or add to the team that focus on story lines for all types, one Team focus on Role players (giving out quests that encourage that life style). Another focusing on End game content, Main story lore, mini games, can add pretty much an endless amount of possibilities.![]()
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