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Thread: Scholar changes

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  1. #1
    Player
    Freerider's Avatar
    Join Date
    Feb 2017
    Posts
    104
    Character
    Lyle Freerider
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Yeah that's for sure. Debating going to play a tank or dps. They got all the fun toys this expansion while ours were taken away.
    (4)

  2. #2
    Player
    Ceasaria's Avatar
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    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by technole View Post
    Yeah energy drain loss was pretty large, not just for the sake of MP and small damage but the job actually had an "opportunity cost" for spending Aetherflow.

    Now the hard rotation will be Soil, Excog/Indom, Soil, Soil....until your eyes bleed.
    Yeah, the use of GCD will become rarer than ever for the duo healers.
    (2)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  3. #3
    Player
    Fyce's Avatar
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    Oct 2013
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    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Freerider View Post
    I honestly think if they just return energy drain to sch we will be in good shape. It will just be a little boring to play.
    The reason I started playing sch is because I was bored of the simplicity of whm. So much for that.
    They can't really put it back.
    The removal of Energy Drain (and Bane) goes inline with the new tools WHM received in the form of Afflatus skills. The goal was to make healers be able to heal without sacrificing DPS (or not much). Both changes to WHM and SCH achieve that.
    The only difference is that in order to make it work, WHM received new stuff, while SCH got their removed. Feels bad, but in the end, both can now press more healing buttons without feeling bad about it. And, to be honest, it should've been like that a long time ago.

    The only way to go forward but still keep Energy Drain would be to make it not cost Aetherflow. Just a standard oGCD for MP and DPS to weave with Biolysis/Ruin II. Because putting it back and let it cost Aetherflow would go against the idea that healers shouldn't feel bad for using their healing tools.
    Could you imagine if Assize healed the enemy and cost MP instead of dealing damage and restoring MP? That's pretty much what it feels like every time you'd spend an aetherflow stack on something that wasn't Energy Drain (or Bane).

    Whatever the case, now it lies within SE to tune encounter design in a way that pressing these buttons is relevant. And also to add more interesting stuff in healer's kit related to that new paradigm (probably in 6.0, and hopefuly with a new healer). SCH have to swallow the pill in the meantime.

    Oh and, if you ask about AST: I don't have a clue as to what happened to them. Maybe SE thought that they were doing okay regarding "they can heal and not feel bad about it"? Like, giving ED a second stack, having ES, CU and CO might be good enough somehow. I just still don't really understand the huge CU nerf given that Asylum and more importantly Sacred Soil received buffs. But as they say "potencies may be changed" so... /schrug
    (1)
    Last edited by Fyce; 06-07-2019 at 11:13 PM.

  4. #4
    Player
    Ilenya's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Fyce View Post
    Whatever the case, now it lies within SE to tune encounter design in a way that pressing these buttons is relevant. And also to add more interesting stuff in healer's kit related to that new paradigm (probably in 6.0, and hopefuly with a new healer). SCH have to swallow the pill in the meantime.
    I feel like this isn't the type of pill we are meant to swallow.

    Quote Originally Posted by Fyce View Post
    Oh and, if you ask about AST: I don't have a clue as to what happened to them. Maybe SE thought that they were doing okay regarding "they can heal and not feel bad about it"? Like, giving ED a second stack, having ES, CU and CO might be good enough somehow. I just still don't really understand the huge CU nerf given that Asylum and more importantly Sacred Soil received buffs. But as they say "potencies may be changed" so... /schrug
    I always thought Earthly Star was AST's analogue to Asylum and Sacred Soil since it came out. I suppose the other skill (Is it CU?) from AST may fit more closely for sure now, though.
    (0)

  5. #5
    Player
    Fyce's Avatar
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    Oct 2013
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    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ilenya View Post
    I feel like this isn't the type of pill we are meant to swallow.
    I can't help you dealing with it, I mostly play Warrior and we go in panic mode the very second we see that we aren't the best.
    But I'm pretty sure we could ask a BRD, MCH or SMN to give a TED talk on "How I somehow survived big changes that almost killed my job". These guys have some experience in the field.

    Edit: Soz, I forgot to include the bit about AST when it actually was the serious part of the post I made... Dunno what happened with my copy/paste.

    Quote Originally Posted by Ilenya View Post
    I always thought Earthly Star was AST's analogue to Asylum and Sacred Soil since it came out. I suppose the other skill (Is it CU?) from AST may fit more closely for sure now, though.
    Yeah, but even if AST already as the tools to achieve that "not feeling bad about healing" I was talking about, there is still some weird stuff going on there with them.
    Firstly, I'm worried about are potencies and cooldowns (I know they might change, but still). Like, Collective Unconscious is 50 pot for 15s (250 total pot), and Celestial Opposition is 100 base potency with 60pot/15s regen (400 total pot including initial heal) or 150% barrier... but with a 2mn cooldown on it.
    Secondly, Horoscope and Neutral sect still rely on GCDs to be effective, and they don't have some kind of Afflatus Misery mechanic to make up for it. So I'm not really sure what was the intent here.
    (0)
    Last edited by Fyce; 06-08-2019 at 02:04 AM.

  6. #6
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Fyce View Post
    I can't help you dealing with it, I mostly play Warrior and we go in panic mode the very second we see that we aren't the best.
    But I'm pretty sure we could ask a BRD, MCH or SMN to give a TED talk on "How I somehow survived big changes that almost killed my job". These guys have some experience in the field.
    Eh, I'm waiting to see where it goes. It's not as if I don't have leveled tanks or DPS to run with if it ends up too boring, and I'm one of the healers that has the most fun when things start going south and I still keep everyone going. There is potential for this to work out. Just...We have to hope it does, and that everything pre-Shadowbringers doesn't turn off potential new healers.
    (0)

  7. #7
    Player
    technole's Avatar
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    Jun 2014
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    Gridania
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    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    That's a factor in my decision too, as the healer exodus could be interesting. The lack of a new job in four years, then homogenizing the jobs, and if they don't uplift the healer difficulty of raids significantly it's going to be boring and bleak.
    (2)

  8. #8
    Player
    Hanayumi's Avatar
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    Nov 2013
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    1,239
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Why is dissipation still a thing when we're getting more fairy reliant skills and loosing out on energy drain? Slap a 20% magic damage on that sucker or something... good lord, rarely used for yet another expac...
    (1)

  9. #9
    Player RyuDragnier's Avatar
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    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hanayumi View Post
    Why is dissipation still a thing when we're getting more fairy reliant skills and loosing out on energy drain? Slap a 20% magic damage on that sucker or something... good lord, rarely used for yet another expac...
    We lose the aetherflow trait that reduces the cooldown by 5s everytime we use an aetherflow skill. Meaning it might actually be used now, especially with the fairy coming back after it's done.
    (1)

  10. #10
    Player
    Knoahl's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Teah Bloodwrath
    World
    Ragnarok
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by RyuDragnier View Post
    We lose the aetherflow trait that reduces the cooldown by 5s everytime we use an aetherflow skill. Meaning it might actually be used now, especially with the fairy coming back after it's done.
    We also lose the ability to build fairie guage while it is unsummoned, yayyy /s oh and it doesn't affect our aetherflow spells with the healing increase as they are abilities and not magicks lmao
    (0)

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