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Thread: Scholar changes

  1. #11
    Player
    Legion88's Avatar
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    Aug 2014
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    Ul'dah
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    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Fyce View Post
    Ruin II has been buffed to 200 potency in the media tour build. It's learned at level 38.
    The only reason to use Ruin instead of Ruin II when you get it would be because Ruin II cost 200 more MP. But that shouldn't be an issue.
    Ruin II is now buffed by 40 potency every time Ruin/Broil gets an upgrade. So it will be 80/120/160/200 potency.
    Ruin/Broil will be superior to Ruin II outside of the need for weaving oGCDs or movement.
    (1)
    Last edited by Legion88; 06-06-2019 at 02:50 PM.

  2. #12
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
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    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    I've just watched a video of the new SCH skills again and noticed that the faerie will cast Embrace whenever someone has lost any HP. Or is that wrong?
    It was Mr. Happy's video: https://www.youtube.com/watch?v=3pj8QJa-pYA (I just randomly clicked on one of the 5.0 SCH videos)
    Whenever Thancred didn't have full HP, he would receive an Embrace heal (or whoever had the least HP at that time, like Alisaie).
    I haven't read this anywhere yet, but I think it's kind of weird. Embrace is weaker than before, but having it heal someone as soon as they are at 99% HP? It's going to overheal A LOT.
    (1)
    Last edited by Limonia; 06-06-2019 at 06:14 PM.

  3. #13
    Player
    dezzmont's Avatar
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    Mar 2019
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    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    In theory you can still force embrace to hit the right target. Overhealing isn't bad as long as it doesn't cost real resources. You always thought of old Eos as basically a superior single target regen for the MT by using macros that you could move in emergency, and in that scenario hypothetical overheal was fine. If the tank is tanking correctly, someone else taking some damage shouldn't matter until they drop lower than the tank. If that happens AND the tank is in danger, its probably time to pop an aetherflow or some mana to heal anyway.

    I think the greater problem is that its really clunky. I would vastly prefer to be able to just permanently assign Eos a 'dance partner' than to have to use positioning, and if we can't have that I would prefer macros to positioning. The outcome likely will be the same or mostly the same, it will just be harder and more annoying.
    (1)

  4. #14
    Player
    Limonia's Avatar
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    Dec 2013
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    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    I was only thinking that now that the faerie can't be targeted anymore, all aggro will directed to the SCH. Not tht it's much of a problem. I just noticed it.

    A dungeon scenario (because they exist): So while before the faerie wouldn't cast Embrace while you where running when you were following the tank doing a mass-pull, she does that now and if the tank misses a target or is bad or the enemy can't be targeted yet but is already on the aggro list (like in Ghimlyt Dark), the enemies will run to the SCH. It was controllable before by not healing the tank during a pull. Now it is not.
    I know it doesn't matter much, especially if the tank isn't bad and so on and so forth. It just came to mind that it MAY happen more often now, because the Faerie will probably spam Embrace on the tank all the time. Or maybe she will still not cast while moving?

    I'm not doing that many raids and when I do them I'm not really going for optimal play. I'm still trying my best BUT didn't even have Embrace on my main two cross hotbars anymore. So I rarely manually used it anyway, mostly only to trigger Divine Veil without having to use a GCD heal, or things like that. So I'm really fine with not being able to control it anymore. I just wondered if it's really necessary to have it automatically cast on 99% HP.
    (0)

  5. #15
    Player
    Fyce's Avatar
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    Oct 2013
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    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Eloah View Post
    Ruin II is buffed to 200 potency at level 72, which is also when you get Broil III. Bit it was mostly about less DPSing power in low level dungeons prior to getting Broil
    Damn, you're right. I skipped Broil Mastery III as simply I assumed it just made Broil II into Broil III.
    So yeah, SCH will definitly be weak DPS wise for most of its early leveling. I hope it's an oversight.
    Good catch.

    Quote Originally Posted by Legion88 View Post
    Ruin II is now buffed by 40 potency every time Ruin/Broil gets an upgrade. So it will be 80/120/160/200 potency.
    Ruin/Broil will be superior to Ruin II outside of the need for weaving oGCDs or movement.
    I quickly (might have missed something) checked gamerescape, MTQcapture, Mr.Happy, Larryzaur, Reddit media tour, and none of them went into full details about traits. I just noticed reddit mentionned the Lv.72 trait and that's about it. I had to check a french media for the full info.

    Regarding the numbers you gave me, the french outlet I checked had different ones, starting with 100 at Lv.38, 140 at Lv.54 with Broil Mastery I, 170 at Lv.64 with Broil Mastery II, and finally 200 at Lv.72 with Broil Mastery III. Though it was text and not screenshots.
    Would you mind sharing your source? It might be differences between the NA and EU build, which would indicate that this stuff is still being under some changes.

    Edit: No, it's not differences between builds. Here's Reddit's screenshot of their video on the subject, and Ruin II does seem to start at 100 pot. It's also in their text script for their video:
    Ruin II gets buffed from 100 to 200 potency through traits, making it even better for weaving.
    Still didn't find any detail regarding the inbetween levels though.

    Final Edit:
    Quote Originally Posted by Legion88 View Post
    The linked video from MTQ goes over every trait and the Broil Mastery Traits set the potency for Ruin II to 140/170/200 potency.
    So yeah i had the wrong numbers in my head and i also didn't find the base potency for Ruin II.
    I'm sorry.
    Yeah, it seems I skipped to quickly. It was the third one I checked and started to get impatient.
    Whatever the case, the final verdict was that Eloah was right saying that SCH would be pretty weak in terms of DPS for its early leveling.
    (0)
    Last edited by Fyce; 06-07-2019 at 10:39 PM.

  6. #16
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
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    198
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    Some of you probably noticed - in gameplay footage, Alphinaud’s carbuncle deals damage, and he himself uses Tri-Disaster...as a Scholar...and he heals juuuust fine! Can we have THAT version of SCH?
    (1)

  7. #17
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Endeleon View Post
    If you have excog on all the time you are probably wasting so many of them... So yeah.
    Quote Originally Posted by EaMett View Post
    An excog per pull in dungeons makes sense but for raiding if you excog on cooldown (ish) you're pretty much doing it wrong yes. You should cycle through all your other free ogcd options before excog. Including your co healer ogcds since those don't actually have a cost (unlike excog). So that's fey union, rouse + embrace, whispering dawn if the timing is right for party heals, your cohealer's full ogcd options. If none of those are available (on cooldown / healers running a mechanic) or work for the upcoming damage pattern then excog is the go to.

    Worth mentioning that by "wrong" I mean you probably have room for improvement. Excog on cooldown is going to be a waste but if you throw excog out 3-4 times in a fight instead of a potential once or twice it's not going to be a big deal. And probably not really worth your peace of mind.
    In reply to these, I don't tend to automatically think in terms of raids since I don't run them all that actively. I was thinking dungeons.
    (1)

  8. #18
    Player
    Legion88's Avatar
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    Aug 2014
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    Ul'dah
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    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Fyce View Post
    I quickly (might have missed something) checked gamerescape, MTQcapture, Mr.Happy, Larryzaur, Reddit media tour, and none of them went into full details about traits. I just noticed reddit mentionned the Lv.72 trait and that's about it. I had to check a french media for the full info.

    Regarding the numbers you gave me, the french outlet I checked had different ones, starting with 100 at Lv.38, 140 at Lv.54 with Broil Mastery I, 170 at Lv.64 with Broil Mastery II, and finally 200 at Lv.72 with Broil Mastery III. Though it was text and not screenshots.
    Would you mind sharing your source? It might be differences between the NA and EU build, which would indicate that this stuff is still being under some changes.

    Edit: No, it's not differences between builds. Here's Reddit's screenshot of their video on the subject, and Ruin II does seem to start at 100 pot. It's also in their text script for their video: Still didn't find any detail regarding the inbetween levels though.
    The linked video from MTQ goes over every trait and the Broil Mastery Traits set the potency for Ruin II to 140/170/200 potency.
    So yeah i had the wrong numbers in my head and i also didn't find the base potency for Ruin II.
    I'm sorry.
    (0)

  9. #19
    Player
    Freerider's Avatar
    Join Date
    Feb 2017
    Posts
    104
    Character
    Lyle Freerider
    World
    Cactuar
    Main Class
    Scholar Lv 80
    I honestly think if they just return energy drain to sch we will be in good shape. It will just be a little boring to play.
    The reason I started playing sch is because I was bored of the simplicity of whm. So much for that.
    (5)

  10. #20
    Player
    technole's Avatar
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    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Freerider View Post
    I honestly think if they just return energy drain to sch we will be in good shape. It will just be a little boring to play.
    The reason I started playing sch is because I was bored of the simplicity of whm. So much for that.
    Yeah energy drain loss was pretty large, not just for the sake of MP and small damage but the job actually had an "opportunity cost" for spending Aetherflow.

    Now the hard rotation will be Soil, Excog/Indom, Soil, Soil....until your eyes bleed.
    (5)

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