I’m glad you’re happy about the changes as they seem to positively affect your play style.

However, there is more to FFXIV than dungeons and raids.

Beyond the MMO portion of the game is the RPG. Between the thrilling moments of bringing your tank back from 10% of their health are the MSQ quests, duties, and various side quest activities that require solo progression. I can’t help but notice that this aspect of the game is being completely ignored by the development team in regards to the healer jobs.

I have loved playing a healer in FFXIV since I picked up the ARR beta several years ago. I stuck with my White Mage through the clunky 2.0 mechanics that basically forced you to precast your heals. I still played that job even though it became known as the “useless healer” (yes, that’s a direct quote) in 4.0.

It’s a giant slap in the face to players like me to be told to strictly play a DPS class if we’re not happy with the changes present to us. It is rude, condescending, and, frankly, indicative that you show the very same hatred toward other healers as the tanks you have had trouble with in your runs.

If that’s not the case, then I apologize for the above paragraph.

Back to my point, healers have to be able to progress outside of dungeons and raids. In order to do this, we require a DPS kit. But more to the point, we DESERVE a fully fleshed out kit that requires more than 2-3 buttons. Our MSQ solo duties are already exceedingly boring. (Aero 3 > Aero 2 > Stone 4 > Assize > Stone 4 > Stone 4 > Stone 4 etc.) Now they will be even more so.

As so many people have tried to tell you, the fact of the matter is this game does not dish out enough damage to warrant the amount of pure healing the developers desire. And before you say “it might be different in Shadowbringers,” past precedent shows us it will not, or if it does it will be nerfed in an early patch because the players can’t handle it (see: Steps of Faith). And even if they DO fix it and the players can handle it, there is still all the content from 1-70 where healers will be forced to press the same two buttons over and over because the damage just isn’t coming in.

Healers should have interesting DPS kits. They don’t need to be as deep or complex as the pure DPS, but there’s no reason why they can’t have a simple yet engaging kit. A lack thereof shows there’s little imagination at the top. It’s unfortunate, but there you have it.

If you want even more to mull over, I invite you to traverse through every single Final Fantasy game ever created. Never has there been a healer character who only had access to regenerative spells. Literally from the very first game, the White Mage not only had an offensive spell (only affected undead but it still counts) but also could whack a bishe with a hammer or, hell, even equip the Masamune, aka the ultimate weapon.

Give the healers their Masamune. It’s a game. They want to have fun too.

Peace.