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  1. #31
    Player
    Rousseau's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    Quote Originally Posted by Skies View Post
    It makes sense by a new player being well-informed and there being clear information and, if he did not see what was given to him, it's his entire fault.
    You're going to reply "But nobody knows how it works/it's a huge mess", theoretically when they are actually caring about new players (which is not now, they stated, but after 2.0) that information should be available. And now you're going to say "What if there's some odd non-obvious trick", well that's a thing for people who actually care, and if you do in fact care you are going to do research beforehand.
    There is no clear information now, and the problem is with now, not with 2.0, which has not happened yet.

    A decent MMO will also not require one to do research before playing. I'm not sure if you're one of these super serious 24/7 players with nothing better to do, but most folks play games to have fun. You seem to think that this should be some kind of job. That's silly.
    (7)

  2. #32
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Its an untradable item whose help text even mentions rolling back previous physical bonuses.... that in itself should make someone think before they toss these. if that didn't even spark a little curiousity to ask around or look something up about what they're for.... ya. i'm sorry for the loss people have suffered by tossing them but i don't feel bad for those folks.
    (4)

  3. #33
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    The opposite, I got at best 3 hours to play on weekdays, I hate looking for information and for me the fact that you can allocate points is far too much trouble and I don't given a friggen damn about them and would rather let them sit there eternally until one of my friends that cares tells me what to do with them.
    Also, any system that is implemented now is part of what will be in 2.0, if they get us used to a system that will not be there in the future, everyone will cry
    (1)

  4. #34
    Player
    Rousseau's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    Quote Originally Posted by Skies View Post
    The opposite, I got at best 3 hours to play on weekdays, I hate looking for information and for me the fact that you can allocate points is far too much trouble and I don't given a friggen damn about them and would rather let them sit there eternally until one of my friends that cares tells me what to do with them.
    Also, any system that is implemented now is part of what will be in 2.0, if they get us used to a system that will not be there in the future, everyone will cry
    Okay, so why not advocate to just have the damn things removed? Why have points when they're such a pain in the ass to deal with?
    (0)

  5. #35
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    I think about the bigger picture. They're an interesting choice for customization if you care for them, I know I don't because i'm lazy, but i'm very sure most people do, so it should probably stay. I merely think that changing them freely greatly cheapens the entire system.

    As always, I could be wrong, but this is merely an opinion
    (0)

  6. #36
    Player
    Rousseau's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    Quote Originally Posted by Skies View Post
    I think about the bigger picture. They're an interesting choice for customization if you care for them, I know I don't because i'm lazy, but i'm very sure most people do, so it should probably stay. I merely think that changing them freely greatly cheapens the entire system.

    As always, I could be wrong, but this is merely an opinion
    Hmm. That's fine. I just seem to notice more discontent than anything. If we are going to have options, it would make more sense to have the ability to increase the strength of certain abilities directly, rather than stat points. It is pretty boring, even for one who understands how it works, and it seems like there is only one right way to do it per class. Even at the best of times, it isn't much of a choice.
    (3)

  7. #37
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    were not chosing to change our classes here, it's just stats. they should be pretty easily changed at will. if i want to be more dps or more tankish or whatever. it's no diff then chosing one of 3 class tree's and then changing at will for a bit of gil. flexibility is where it is at. being locked on something just means people are unhappy and time to move on. i hated being a taru that did less dmg then most even if i was geared up the same just cause of a few stat difference. this is our be all be character not some toon of 12 others we can mess around with, and even then those games are flexible to stats/moves and tree's and being stuck is just something a cash shop would do just to get cash from people who screw up. no one would start over to fix stats, they would quit. and i dont' think SE needs more quitters.
    (5)

  8. #38
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Majidah View Post
    being limited in times to reset our attribute points better be a temporal messure...
    Damn right it better. What a stupid idea.
    (6)

  9. #39
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    I don't think what's being done is a good system to devise for the future. Because MMO's are massive investments of time this is a lot different than being unable to change your spec in a game that takes 10 hours to complete. I urge the development team to reconsider their position on stat reallocation to make it easier for people to achieve.
    (6)

  10. #40
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Platinumstorm View Post
    I don't think what's being done is a good system to devise for the future. Because MMO's are massive investments of time this is a lot different than being unable to change your spec in a game that takes 10 hours to complete. I urge the development team to reconsider their position on stat reallocation to make it easier for people to achieve.
    It will in all likelihood become a crysta item. SE just hasnt gotten around to implementing a functioning Crysta shop, but better believe it will when 2.0 hits. I expect things like stat reallocation and costumes to be the primary money-makers. Stats aren't complicated in ffxiv though, so its hard to mess them up unless you just dont read patch notes.
    (0)

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