You apparently cant read but thats ok. I did in fact mention sheltron. Also Im pretty sure that they are going to scale damage to include the 20% mitigation trait. So it will be inconsequential. The problem with what you said about tbn is that tbn is a punishing skill (which thats fine I dont mind that). And all tanks do have skill that do flat damage. PLD and WAR have Sheltron and Raw respectively. Gunbreaker has Camo which yes has the parry thing but it also has 10% flat damage mitigation. That already makes it more usable than dark mind. So the issue I have is the fact that the "magic only" of dark mind is not as usable as the other special cooldowns and especially if reduced to 20%. Dark Mind can basically only be used on magic autos or magic tank busters. But raw and sheltron can be used for both types of autos (magic and physical) and both types of busters (magic and physical). So the usage of that becomes very limited while the usage of those other skills become very flexible. Not to mention that the frequency of usage with Raw being 25 sec cooldown with no cost in usage. Sheltron does have a cost but paladins will have it very frequently with how fast gauge is generated.

If all of this goes too far over your head then thats fine. Just move along then ^_^

Also keeping Raw physical and dark mind magical would be fine. Its clear you dont know how all these skills work but that is ok as well.