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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Decimate... Has worn out its welcome for me. It doesn't feel as nice as Steel Cyclone, especially with the long delay on its damage >.>

    So yeah...

    Personally, I'd like it if Overpower became PBAoE instead of Cone. (So that you don't have this awkwardness wherein Overpower is a Cone and literally your other 2 AoE's are PBAoE...)

    With Mythril Tempest being 2 really wide swings (Like, starting and ending with the axe head behind you) that sends out an elongated x shaped gash in a PBAoE.

    Steel Cyclone upgrades into a new AoE that continues the "Cyclone" theme... Like, Fell Cyclone or something. With the currently shown Chaotic Cyclone animation.

    Chaotic Cyclone becomes more fancy with fiery particles, have the ground crack like with Decimate maybe also with a landing that includes slamming down your axe causing an explosion with appearance similar to the orange/black sphere from Infuriate's animation.

    Inner Chaos should be something similar to Disgaea's Colossal Fissure. Where you do an upwards swing with your axe head being all fiery and leaving a fiery trail (Similar to how DRK's combo skills leave that shadowy trail) and hitting the target causes a small fissure under them, then you use the momentum of the swing to jump up and then come slamming down your axe onto the face of your enemy, causing the fissure to also errupt (Similar to Upheaval).

    Also, I think it would be cool if Fell Cleave itself also had an update to its animation. Like, it would be super neat if it would like each usage alternate between a / or a \ slash where after the powerful chop you make, it then does the spinny-death-blades animation as it cuts deep into the enemy. Would also make Inner Release look way cooler, when instead of just giving a little love tap with each "Cleave" you're there swinging wildly left to right with powerful feeling attacks.
    (0)
    Last edited by Kalise; 06-09-2019 at 03:48 AM.

  2. #2
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kalise View Post
    Decimate... Has worn out its welcome for me. It doesn't feel as nice as Steel Cyclone, especially with the long delay on its damage >.>

    So yeah...

    Personally, I'd like it if Overpower became PBAoE instead of Cone. (So that you don't have this awkwardness wherein Overpower is a Cone and literally your other 2 AoE's are PBAoE...)

    With Mythril Tempest being 2 really wide swings (Like, starting and ending with the axe head behind you) that sends out an elongated x shaped gash in a PBAoE.

    Steel Cyclone upgrades into a new AoE that continues the "Cyclone" theme... Like, Fell Cyclone or something. With the currently shown Chaotic Cyclone animation.

    Chaotic Cyclone becomes more fancy with fiery particles, have the ground crack like with Decimate maybe also with a landing that includes slamming down your axe causing an explosion with appearance similar to the orange/black sphere from Infuriate's animation.

    Inner Chaos should be something similar to Disgaea's Colossal Fissure. Where you do an upwards swing with your axe head being all fiery and leaving a fiery trail (Similar to how DRK's combo skills leave that shadowy trail) and hitting the target causes a small fissure under them, then you use the momentum of the swing to jump up and then come slamming down your axe onto the face of your enemy, causing the fissure to also errupt (Similar to Upheaval).

    Also, I think it would be cool if Fell Cleave itself also had an update to its animation. Like, it would be super neat if it would like each usage alternate between a / or a \ slash where after the powerful chop you make, it then does the spinny-death-blades animation as it cuts deep into the enemy. Would also make Inner Release look way cooler, when instead of just giving a little love tap with each "Cleave" you're there swinging wildly left to right with powerful feeling attacks.
    Yeah, I've never liked decimate's animation and how it feels delayed or slow because of the windup.

    I think steel cyclone is beautiful though.

    Colossal Fissure is sort of like the War LB now or like a bigger Upheaval, but I wouldn't mind Inner Chaos being changed. I mean the particle effects or the graphic that happens after the blow lands is great (although I wish the fire and particles would linger a bit longer after the move lands) but the fact that the attack animation is Inner Beast is a bit of a let down.

    I think they phoned it in on Warriors in this expansion. I think the new mechanics and changes to actions are fine (although I still wish Onslaught had no rage cost), the animations are really a let down.

    Especially after getting Fell Cleave in HW - Which is the most satisfying move in terms of graphics and sound imo - and Inner Release and Upheaval in SB - which are both pretty cool looking.

    I dunno.

    I hope they do something about it, but I know they have a lot of things on their plate. I hope some of these animations gets looked at somewhere down the line.
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  3. #3
    Player
    Astraldeis's Avatar
    Join Date
    Sep 2016
    Posts
    10
    Character
    Yeulasa Astraldeis
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kalise View Post
    Inner Chaos should be something similar to Disgaea's Colossal Fissure. Where you do an upwards swing with your axe head being all fiery and leaving a fiery trail (Similar to how DRK's combo skills leave that shadowy trail) and hitting the target causes a small fissure under them, then you use the momentum of the swing to jump up and then come slamming down your axe onto the face of your enemy, causing the fissure to also errupt (Similar to Upheaval).
    I've seen you suggest this elsewhere, and honestly, I love it. I can imagine it becoming the new signature move with the amazing impact it got. It would most certainly make the chaos in Inner Chaos.
    Though, is it actually possible to rip something off like that? We'd maybe need a unique spin on it.
    (0)

  4. #4
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Astraldeis View Post
    Though, is it actually possible to rip something off like that? We'd maybe need a unique spin on it.
    Well, it wouldn't be too hard to keep them different enough to not be a "Rip off"

    For example, because FFXIV isn't an isometric turn based RPG, you wouldn't be flinging your target like 30ft into the air and slamming them down (Or other such fancy things that get done in Disgaea...)

    Not to mention that Upheaval already gives us precedent for fissures exploding.

    (Also, the next skill in the video Violent Storm is not too dissimilar to Storm's Path )

    That and really, my suggestion is more just adding a little bit more to the current animation. Following through with the "Inner Beast" strike, into a jump and slam down. But with a bunch of cool particle effects so the signature "Big Bad Tank Move" actually looks as visually impressive as its potency. (Rather than being nigh indistinguishable from the bog standard level 35 skill we've had for years - To the point where after the Job Actions trailer, many people thought that they were just showing off the new slightly updated Inner Beast animation and were saving our big bad signature move for later to let the other tanks get some hype...)
    (1)

  5. #5
    Player
    Astraldeis's Avatar
    Join Date
    Sep 2016
    Posts
    10
    Character
    Yeulasa Astraldeis
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kalise View Post
    That and really, my suggestion is more just adding a little bit more to the current animation. Following through with the "Inner Beast" strike, into a jump and slam down. But with a bunch of cool particle effects so the signature "Big Bad Tank Move" actually looks as visually impressive as its potency. (Rather than being nigh indistinguishable from the bog standard level 35 skill we've had for years - To the point where after the Job Actions trailer, many people thought that they were just showing off the new slightly updated Inner Beast animation and were saving our big bad signature move for later to let the other tanks get some hype...)

    I see what you're saying.
    First time seeing the Job Actions trailer I thought aswell that Inner Chaos was just a better looking updated Inner Beast animation (which I wish it was, because it is cool, compared to Inner Beast now). Same goes for Chaotic Cyclone. I mean, I didn't really expect SE to start off the showcase with the new Lv80 skill, it looked too simple, especially for 900 potency.

    I will for 6.0 remember that anything can happen in these trailers.
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  6. #6
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kalise View Post
    Well, it wouldn't be too hard to keep them different enough to not be a "Rip off"

    For example, because FFXIV isn't an isometric turn based RPG, you wouldn't be flinging your target like 30ft into the air and slamming them down (Or other such fancy things that get done in Disgaea...)

    Not to mention that Upheaval already gives us precedent for fissures exploding.

    (Also, the next skill in the video Violent Storm is not too dissimilar to Storm's Path )

    That and really, my suggestion is more just adding a little bit more to the current animation. Following through with the "Inner Beast" strike, into a jump and slam down. But with a bunch of cool particle effects so the signature "Big Bad Tank Move" actually looks as visually impressive as its potency. (Rather than being nigh indistinguishable from the bog standard level 35 skill we've had for years - To the point where after the Job Actions trailer, many people thought that they were just showing off the new slightly updated Inner Beast animation and were saving our big bad signature move for later to let the other tanks get some hype...)
    Yeah, I agree. The actually exploding graphic after the attack lands is actually pretty cool. But the Inner Beast animation part of Inner Chaos looks too simple to be the our Big Bad Tank Move.
    (0)