Results 1 to 10 of 37

Thread: limit jobs

Hybrid View

  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Daralii View Post
    Correct me if I'm wrong, but hasn't Yoshida or someone else said in interviews that the majority of BLU and associated content was designed by one person that's not even on the battle system team, and that it wasn't going to happen otherwise?
    It did feel like something that it was designed against the will and better judgment of the dev team. The generic cast animations and AF gear that looked like its rough draft version was drawn in crayon seem to speak to that as well.

    Ultimately, I still like the idea of Limited Jobs. It's a way of letting players have an alternative experience in the game with things that players wouldn't otherwise get their hands on. The only real problem is that Blue Mage needs its own roulette to provide more evergreen content.
    (3)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kazrah View Post
    Ultimately, I still like the idea of Limited Jobs. It's a way of letting players have an alternative experience in the game with things that players wouldn't otherwise get their hands on. The only real problem is that Blue Mage needs its own roulette to provide more evergreen content.
    Setting the level cap to 50 instead of 60 might also be a big factor. Response might have been more favorable if people could have run Palace of the Dead and/or Diadem with Blue Mage.
    (1)